12-23-2019, 03:25 PM | #11 | |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: 2-Hex Jab Attack: Option?
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For a really long lance (and using the same illustration you referenced), I'd say you can hit everything except Y and Z. |
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12-23-2019, 04:12 PM | #12 | ||
Join Date: May 2015
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Re: 2-Hex Jab Attack: Option?
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However one might prefer to do some research and/or develop other house rules. GURPS actually takes the length of each lance into account - you can buy a longer lance though it's harder to hit with. Last edited by Skarg; 12-23-2019 at 04:16 PM. |
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12-23-2019, 05:46 PM | #13 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: 2-Hex Jab Attack: Option?
A four and a half yard long lance (as given on ITL 109) is going to be held with the butt end no further back than the rear end of the horse. So will impact at least five and a half feet in front of the head of the horse. Anybody in the hex directly in front of the horse is already past the head of the lance.
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12-23-2019, 06:09 PM | #14 | |
Join Date: Jul 2018
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Re: 2-Hex Jab Attack: Option?
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On second thought, I don't really like the rule though. Why should I only be able to move 2 hexes, why not a half move or a 1 step? Why 2?!? Not exactly logical. We don't have an MA payment system for actions. So no matter my MA, I can still only move 2 and only for this particular action. I always assumed that the crawl 2 hexes were for the purpose of getting away from someone's engagement zone if you started your movement underfoot. But I see no special reason for the Ready a Weapon 2 hex move limit. Good catch Skarg! |
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12-23-2019, 06:23 PM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: 2-Hex Jab Attack: Option?
Gargoyle flying along at MA 16 makes 16 attempts to pick up a weapon, one per hex in each of 16 hexes by ITL 104. Given DX 11 he'll grab an average of 10 weapons. Assuming these are Halberds the ST 13 gargoyle then falls out of the air, right?
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12-23-2019, 09:58 PM | #16 | |||
Join Date: May 2015
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Re: 2-Hex Jab Attack: Option?
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I don't think fliers would be wise to try to pick up things from the ground while flying. Seems like an invitation to the GM to ask for a 3- or 4-die DX roll or crash into the dirt. Gargoyles can't even make one punch attack while flying without it being at DX -4, so if picking up something while flying by were even allowed, I'd think it'd be at DX -4 at best. The rule also talks about the attempt being "on the run" and "while running", not while flying. The rule also mentions "a" weapon, not a weapon for every hex of movement. I think this is a one-item-per-turn (if you make your DX roll) option. There's also a limit on the number of weapons that can be held at once. Even if the GM did allow picking up items while flying over them, and even if you had a dragon with enough ST to hold an octopus is each of it's four claws, I'd expect them to only be able to hold at most 12 one-handed weapons. And, not on-topic in a thread about 2-hex jabs. |
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12-24-2019, 01:32 AM | #17 | |
Join Date: Jun 2019
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Re: 2-Hex Jab Attack: Option?
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Hence my attempt to re-do the options table you may find useful here: http://forums.sjgames.com/showthread...27#post2284227
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"I'm not arguing. I'm just explaining why I'm right." |
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12-24-2019, 03:34 AM | #18 |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: 2-Hex Jab Attack: Option?
Speaking of 2-hex Jabs, I disagree with ITL regarding Tridents. 1˝ yards…? While I have seen some short Tridents, I've never seen one that short — and most are about the same height as the owner, or even taller.
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12-24-2019, 03:40 AM | #19 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: 2-Hex Jab Attack: Option?
As has already been pointed out: it's option (b). I don't see where any confusion arises.
"Move up to half MA and attack with any weapon except a missile weapon." So you move up to half your MA and jab with your pole weapon. The specifics are in Melee page 13 which points out that a jab is a normal attack and cannot do double damage for a charge attack even if it has met the other conditions. There's nothing here comparable to the problems with the Defend or Dodge options. |
12-24-2019, 04:04 AM | #20 | |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: 2-Hex Jab Attack: Option?
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But then in the section on Pole Arms on ITL 111, it says: "A charge attack is defined as an attack in which the attacker moves from a non-adjacent hex to a hex adjacent to his target." Well you can't 2-hex Jab somebody who's adjacent to you, so apparently you can't combine a Charge Attack with a 2-hex Jab. Ergo, confusion. |
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