07-24-2018, 05:14 AM | #10 |
Banned
Join Date: Mar 2018
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Re: Facing
I am going to be the odd-man-out on this topic; as I don't suspect many - if any of you - will like our method.
While it is true, that it essentially takes zero-time for a fighter to spin in place in reality; however, years ago we changed this rule to where it cost 1 MA to enter each and every new hex AND cost 1 MA for each and every hex-facing change. If you moved forward (or back) one hex with the same facing, it cost 1 MA; if you then turned your counter one hex-side, then your total cost was 2 MA; and if you turned 2 hex-sides after your move of one, then your total cost was 3 MA. Once your Movement Phase was completed, that was it; you were stuck with that position until your next Movement Phase (sort of like when you move a Chess piece and remove your hand from it - that's it). This was done to heighten the tension of:
Yes, this is a much more *war-gamey* approach to MA, Movement, and Facing, but that's the world we came from (AH, SPI, and Chess), so that was what we liked in *our* TFT. JK Last edited by Jim Kane; 07-24-2018 at 06:00 AM. Reason: Typo |
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