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05-27-2013, 10:03 PM | #1 |
Join Date: Mar 2013
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Representing te Skill Chips in GCA
is there a way to make skills cost money in the GCA or should i just make some custom items with the cost figured in? But then how do i represent the 0 cost for the skills?
Or even more simply is there a way to do this already built in to GCA, i see the Chip Sots advantage. |
05-27-2013, 10:54 PM | #2 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: Representing te Skill Chips in GCA
You can make equipment give bonuses to various things, but I can't remember if points to specific skills or advantages is one of them.
BTW, this probably belongs in the GCA forum where the programmers and other such experts lurk ;-).
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The Wrathchild |
05-27-2013, 10:55 PM | #3 |
Join Date: Mar 2013
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Re: Representing te Skill Chips in GCA
apologies din't realize there was a forum for that.
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05-28-2013, 11:35 AM | #4 |
Join Date: Mar 2013
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Re: Representing te Skill Chips in GCA
Thanks for the move :) i appreciate it.
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05-28-2013, 03:30 PM | #5 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Representing te Skill Chips in GCA
Yes, you can have equipment items grant points to a skill. That's pretty much just a matter of adding something like gives(+4pts to SK:SKill) to the item. (You can also have the equipment item use needs() to ensure the character has the skill in question listed on the sheet.)
I don't know off hand if any such skill chips are already available in the program, though.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
Tags |
gca, modular abilities |
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