04-06-2012, 01:11 AM | #71 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
It always seemed to me that it seemed that way from the author's perspective because he wanted to stress how unfair it was. Nothing the kobolds do actually couldn't be stuff they had prepared, AFAICT.
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04-06-2012, 01:44 AM | #72 | |
Join Date: Aug 2005
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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One thing I can't recall* if it ever was explained (or indeed known to the author) if all (or most) of it they had or if Tucker decided they had the moment the players revealed a new tactic to use. Something like the difference between the GM's note "Being aware of spells that create poisonous gas and their efficiency when pumped into a warren, the kobolds have taken precautions against such with primitive gas masks and clever ventilation systems." and "You throw a hand grenade over the barricade? Well... One of the kobolds has a tennis racket and lobs it straight back at you." *I could read it again, of course, but since other people obviously have done so recently and have it fresh in mind I'm going to rely on them remembering. |
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04-06-2012, 01:58 AM | #73 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
Or just gave them retroactive preparations. It just wouldn't be that hard to wipe out a tribe of problem kobolds, you'd just have to abuse spells. If all else fails, you've got a 12th level wizard. Demolish the entire level with rock to mud spells, or seal everything with wall of stone. Or just blow a hole in the floor and go past them.
Last edited by Anthony; 04-06-2012 at 02:01 AM. |
04-06-2012, 02:04 AM | #74 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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04-06-2012, 07:59 AM | #75 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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I personally think commando enemies are cool, although I think commando kobolds are lame*. I also think that having suck-up races who make themselves useful to the powerful instead of being trap-setting backstabbers is also a lot of fun. Maybe the weak survive by being useful. It's not as much of a GM pat-yourself-on-the-back as "high level adventurers are afraid of my kobolds" but it's a genuinely appropriate tool. * especially, now that I think about it, commando kobolds with a huge special weapons budget. Unless they were killing gold-plated adventurers, man, they expended a lot of weaponry to hassle some adventurers for what sounded like not a lot of gain.
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04-06-2012, 11:06 AM | #76 |
Join Date: Dec 2010
Location: Seattle
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
Couldn't tell you. All I know is that some "weak" opponents will be weak. Some will be bitter fighters. You used the NVA as an example. Some people might have simply given up and moved. They didn't. They fought a bitter guerilla war. Basically, if you back people up against the wall and push hard enough, they WILL fight back, and do so with every ounce of ingenuity and vicious instinct at their disposal. On the other hand, give them the option of moving to a nice place next door (when their home isn't somehow sacred to them), and they'll move.
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04-06-2012, 11:45 AM | #77 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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In practice, I think the situation described in the essay would have ended up like the time the Knights of the Dinner Table were in the jungle bowl of a dead volcano, and monkeys started to sling stones at them from the trees. A session and several days of game time later the heroes were poorer and bloody, and the crater was a smoking wasteland.
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