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Old 12-20-2019, 02:26 AM   #621
Anders
 
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Default Re: Exotic Governmental/Legal Systems

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Originally Posted by Agemegos View Post
Then who was it?
I don't remember.
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Old 12-20-2019, 03:12 AM   #622
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Default Re: Exotic Governmental/Legal Systems

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All you have to to is ensure that only a minority possess the mental capacity for hyperspace navigation. Maybe it drives everyone else nuts.
Yes, for space campaigns. I was trying to frame it so that you can use it on one planet at lower TLs.
Maybe the oceans are so dangerous that the wooden, small, age-of-sail ships that are the best under the present tech can only be used for coastal shipping. Meanwhile the lucrative ocean-going trade is the preserve of those ancient, big, high-tech ships, and the family who own them are the nobles of this planet.
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Old 12-20-2019, 10:27 AM   #623
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All you have to to is ensure that only a minority possess the mental capacity for hyperspace navigation. Maybe it drives everyone else nuts.
Maybe it drives everyone nuts, and nobles are the ones who can still function despite the crazy. Could make for an interesting setting if the ruling families are all mad. Terrifying, yes, but interesting.
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Old 12-20-2019, 10:43 AM   #624
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Default Re: Exotic Governmental/Legal Systems

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Maybe it drives everyone nuts, and nobles are the ones who can still function despite the crazy. Could make for an interesting setting if the ruling families are all mad. Terrifying, yes, but interesting.
This is beginning to sound like the Spacer Guild from Dune. But without the whole Melange thang, and then mixed with something that sounds akin to the Tessier-Ashpools from Neuromancer.

Petulant hyperspace navigators, what could go wrong?

EDIT: If their livelihood is space based, why are they interested in planetary based resources or industries? Surely they'd be more interested in controlling the hubs of interstellar trade, along with any associated Zero-G related industrial complexes. Their relationship with the populations on the planets which they orbit could be akin to that of the various business interests which inhabited the Bund of pre WWII Shanghai, and the polities and societies which made up Thirties China. Vaguely predatory, possibly.
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Old 12-20-2019, 03:54 PM   #625
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Originally Posted by Luke Bunyip View Post
This is beginning to sound like the Spacer Guild from Dune. But without the whole Melange thang, and then mixed with something that sounds akin to the Tessier-Ashpools from Neuromancer.

Petulant hyperspace navigators, what could go wrong?

EDIT: If their livelihood is space based, why are they interested in planetary based resources or industries? Surely they'd be more interested in controlling the hubs of interstellar trade, along with any associated Zero-G related industrial complexes. Their relationship with the populations on the planets which they orbit could be akin to that of the various business interests which inhabited the Bund of pre WWII Shanghai, and the polities and societies which made up Thirties China. Vaguely predatory, possibly.
The way I imagine it, planets are where the real money is, simply due to population and resource advantages. Without planets sending goods through space, interstellar trade is much poorer. (Also, I'm envisioning this aristocracy as controlling interstellar travel, not necessarily interplanetary travel.) So the Navigator Houses compete largely with each other and view solar systems as resource bases. They prefer fractured ones where they can pit various planetary powers against each other, and have to tread carefully against systems with strong unified governments.

A lot of it's going to boil down to some specifics of FTL and tech, not to mention setting assumptions. A setting where FTL engines are cheap and it's the navigator's unique and inimitable psychic talents that are needed is a lot different from one where ancient and rare FTL engines are keyed to certain bloodlines, and any old aristo can (literally) be plugged into the ship as long they're of the right lineage.
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Old 12-20-2019, 05:30 PM   #626
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Default Re: Exotic Governmental/Legal Systems

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... A setting where FTL engines are cheap ... is a lot different from one where ancient and rare FTL engines are keyed to certain bloodlines...
Interesting point.
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Old 12-20-2019, 06:07 PM   #627
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Default Re: Exotic Governmental/Legal Systems

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Originally Posted by Luke Bunyip View Post
This is beginning to sound like the Spacer Guild from Dune. But without the whole Melange thang, and then mixed with something that sounds akin to the Tessier-Ashpools from Neuromancer.

Petulant hyperspace navigators, what could go wrong?

EDIT: If their livelihood is space based, why are they interested in planetary based resources or industries? Surely they'd be more interested in controlling the hubs of interstellar trade, along with any associated Zero-G related industrial complexes. Their relationship with the populations on the planets which they orbit could be akin to that of the various business interests which inhabited the Bund of pre WWII Shanghai, and the polities and societies which made up Thirties China. Vaguely predatory, possibly.
Perhaps the effect on navigators is something similar to profound autism; those born with the Gift can fly through FTL space, but they wind up interested only in flying spaceships from planet to planet. The rest of their Houses are those in whom the Gift is milder - they can't fly ships through FTL, but they're pretty good at negotiating trade deals. And since the Gift is genetically related, after a couple of centuries most if not all of those with it will be born to one of the existing Navigator Houses. (And of course if someone is born with a mutation giving them the gene, the Houses might well be very interested in either recruiting this mutant or killing them before they can be used to break the monopoly. Story hook: there are, of course, those who want to help such a mutant, with the specific intent of opening up interstellar travel to those outside the Noble Houses...)
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