Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 09-03-2017, 11:12 AM   #1
The Cardinal
 
Join Date: Aug 2004
Location: Germany
Default Shapeshifting gone for good??

...with no Alternate Form for druids and no shapeshift spells in "DF Spells" - has supernatural shapeshifting been officially banned from the Dungeon Fantasy line?
So no druids turning into cave bears, no barbarian-druids with wolf totems changing into their totem animal?
__________________
Malmsturm: German FATE Sword&Sorcery Roleplaying
The Cardinal is offline   Reply With Quote
Old 09-03-2017, 11:28 AM   #2
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: Shapeshifting gone for good??

I rather like the WoW druids (and the Iron Druid...). I'd miss shapeshifting. :-(
__________________
I'm a collector, not a gamer. =)
Pragmatic is offline   Reply With Quote
Old 09-03-2017, 11:34 AM   #3
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Shapeshifting gone for good??

"Not in the core material" doesn't mean "banned." It just means "not in the core material." I do not know why it's not there, but I suspect it was seen as potentially complicated in play, and since the DFRPG is all about easy play out of the box, anything complicated but not necessary could get cut. Perhaps, should there be DFRPG supplements, there'll be a druid splatbook or something similar with clearly optional rules for shapeshifters.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 09-04-2017, 12:13 AM   #4
mljluk
 
Join Date: Sep 2004
Location: Cirencester
Default Re: Shapeshifting gone for good??

I'd be reluctant to allow the spells without more analysis, but happily use the Shapeshifting rules from DF:11 - Powerups (and DF:5 - Allies for Super Animal stats). But that's a lot of word count and implicit GURPS: Basic Set rules to include in the DFRPG.
__________________
Mark James
mljluk is offline   Reply With Quote
Old 09-04-2017, 03:36 AM   #5
scc
 
Join Date: Mar 2013
Default Re: Shapeshifting gone for good??

Quote:
Originally Posted by Turhan's Bey Company View Post
"Not in the core material" doesn't mean "banned." It just means "not in the core material." I do not know why it's not there, but I suspect it was seen as potentially complicated in play, and since the DFRPG is all about easy play out of the box, anything complicated but not necessary could get cut. Perhaps, should there be DFRPG supplements, there'll be a druid splatbook or something similar with clearly optional rules for shapeshifters.
I believe that one of the books says that such abilities aren't included in DFRPG because because GURPS uses point costs for such things, but as DFRPG doesn't include point costs for such critters it kinda hard to do.
scc is offline   Reply With Quote
Old 09-04-2017, 06:09 AM   #6
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Shapeshifting gone for good??

Quote:
Originally Posted by mljluk View Post
I'd be reluctant to allow the spells without more analysis,.
Why do you think that?
lachimba is offline   Reply With Quote
Old 09-04-2017, 06:21 AM   #7
mljluk
 
Join Date: Sep 2004
Location: Cirencester
Default Re: Shapeshifting gone for good??

Quote:
Originally Posted by lachimba View Post
Why do you think that?
Only that I haven't read them in a while, and can't remember how much 'on the fly' computation and handwaving is required to use them. They may well be OK, but as I said, I haven't checked.

Whereas the 'Druidic Ability' approach from DF:11 looks solid, and all the animal stats are pre-calculated in DF:5, so minimal prep required. Thematically, I prefer this approach in any case. Seems more 'natural' than spell casting, somehow.
__________________
Mark James
mljluk is offline   Reply With Quote
Old 09-04-2017, 09:52 PM   #8
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Shapeshifting gone for good??

Quote:
Originally Posted by mljluk View Post
Only that I haven't read them in a while, and can't remember how much 'on the fly' computation and handwaving is required to use them. They may well be OK, but as I said, I haven't checked.
IIRC none you just cast the spell
lachimba is offline   Reply With Quote
Old 09-04-2017, 10:39 PM   #9
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Shapeshifting gone for good??

Quote:
Originally Posted by mljluk View Post
Only that I haven't read them in a while, and can't remember how much 'on the fly' computation and handwaving is required to use them. They may well be OK, but as I said, I haven't checked.
Quote:
Originally Posted by lachimba View Post
IIRC none you just cast the spell
The point cost of the creature affects the casting cost for Shapeshifting. A "default" casting cost is 6/2 (that is, 6 to cast, 2 to maintain) but a Bear might be 10/4 while a Pigeon would probably hit the minimum of 3/1. Dungeon Fantasy 5: Allies gives the casting cost for each animal in that book.

The point cost to casting cost calculation is wiggly enough that you can easily ballpark the casting cost. The harder part is having the animal stats handy, but a decent Bestiary (such as the one in DF5 or the DFRPG) will give you the stats.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 09-04-2017 at 10:44 PM.
ericbsmith is offline   Reply With Quote
Old 09-05-2017, 05:49 AM   #10
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Shapeshifting gone for good??

Quote:
Originally Posted by The Cardinal View Post
...with no Alternate Form for druids
That's not the case. See Beast Flight on p. 24 of Adventurers.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.