08-26-2020, 03:59 PM | #21 | |
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Re: Differences between 3E and 4E Magic spells
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10-05-2021, 08:57 PM | #22 | |
Join Date: Nov 2014
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Re: Differences between 3E and 4E Magic spells
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There is also a new tab that lists the differences between 4E and the DFRPG. |
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10-06-2021, 05:59 PM | #23 | |
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Re: Differences between 3E and 4E Magic spells
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You may want to look at the Magic Item Catalog which gives snapshots of some of the Magic items 1-3, other Classic material and the Fantastic Treasures supplements from the 1980s. There are some spells buried in those that didn't appear in either Magic or Grimoire. Powerstone Recharging Rack is one such spell. Also Magic items 1-3 is where the Mana Vortex (turns area into no mana) and Mana Pool (boost mana) quirks come from. On a side note it should be mentioned that Ritual Magic got a total overhaul; Classic's is a totally different thing from 4e core version.
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10-08-2021, 07:51 PM | #24 |
Join Date: Jun 2010
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Re: Differences between 3E and 4E Magic spells
Another difference is going from Sterilize to Remove Contagion. The former (Third Edition) would work on living bodies--but also killed friendly microorganisms, causing damage. The latter (Fourth Edition) can't be used to remove contagion from living creatures.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
10-09-2021, 07:48 PM | #25 | |
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Re: Differences between 3E and 4E Magic spells
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Of course not having the spend energy on any of your spells is offset by having high enough skill you don't make a critical failure.
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10-09-2021, 08:31 PM | #26 | |
Join Date: Aug 2007
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Re: Differences between 3E and 4E Magic spells
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Also, there is no level of Skill that will prevent critical failures. Skill below 16 doesn't reduce them at all.
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10-09-2021, 11:58 PM | #27 | |
Join Date: Nov 2014
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Re: Differences between 3E and 4E Magic spells
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I see your point though, I could have listed it having large differences with a different name. The magic item description's being the same is the giveaway that it was the intended replacement. Shame though, Sterilize seems like a neat spell that isn't abusable but adds some flavor to people who know how to cast it. |
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10-10-2021, 02:58 AM | #28 | |
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Re: Differences between 3E and 4E Magic spells
Like Classic Science! and 4e Science!, Classic Wild Mana and 4e Wild Mana there are different things. Thought they are closer than than the other two are.
Classic Wild Mana: allow one to cast any spell in 1 second using only 1 energy. "All spell successes are critical successes, and all failures are critical failures." (Classic Celtic Myth 80) 4e Wild Mana: "any success on a spellcasting roll counts as a critical success, and costs 0 FP, while any failure is treated as a critical failure, with the spell’s full normal energy cost." So under 4e Wild Mana spell casting time is still based on skill level and a critical failure costs the spell’s full normal energy cost as well as the critical failure. Per Very High mana (which with Mana Pool or Mana Generator can, in some settings, be boosted to Wild Mana) "actual critical failures produce spectacular disasters" which logically also applies to Wild Mana (either version) Quote:
What I mean is any wizard that works in either version of Wild Mana with any sense is going to go for Skill 16+ and, if it exists in the setting, Stabilizing Skill (not to be confused with Stable Casting).
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10-10-2021, 05:32 PM | #29 | |
Join Date: Jan 2017
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Re: Differences between 3E and 4E Magic spells
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10-12-2021, 12:37 PM | #30 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Differences between 3E and 4E Magic spells
I see your point. It's something of a judgement call as they are similar but also quite different.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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