07-19-2020, 07:08 AM | #1 |
Join Date: Oct 2018
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Plastic-Man builds.
So recently one of my players asked me a good question. One that left me quite stumped and something I've never considered. Said player would like to design a plastic man style ability for our Supers game and has a fair amount of four-colorness to it. Plastic man could essentially stretch and shift his body to just about any length, become any sort of shape depending on what's needed. So I was hoping to get some advice on how this ability could be best modeled.
Personally. I think it would be a combination of Morph, Stretching, Elasticity, Double-Jointed and perhaps even modular abilities with limited to body only. This seems to cover it. However it would need a good amount of points put into it. To replicate some of Plastic Man's feats. I would also throw in UltraPower [50] Any advice is appreciated. Have any better combinations? I'd love to read them! |
07-19-2020, 07:32 AM | #2 | |
Join Date: Aug 2004
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Re: Plastic-Man builds.
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07-19-2020, 07:43 AM | #3 | |
Join Date: Oct 2018
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Re: Plastic-Man builds.
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07-19-2020, 07:48 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Plastic-Man builds.
The Body Alteration power on p. 123 of GURPS Powers might also prove useful. I'd recommend Morph (Improvised Forms, +100%; Unlimited, +50%), Injury Tolerance (Damage Reduction), Stretching, and enough Modular Abilities (Focus-Limited, Body Alterations Only, -10%; Physical Only, +50%) to cover such incidentals as Chameleon, Constriction Attack, Hermaphromorph, Slippery, and extra body parts (like Extra Arms) with Switchable. I'd also toss in Double-Jointed, because it's cheap.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-19-2020, 08:23 AM | #5 |
Join Date: Aug 2007
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Re: Plastic-Man builds.
Do not overlook this! Virtual invulnerability to kinetic attack has been overwhelmingly useful to such characters as Monkey D. Luffy from One Piece and Ralph Dibny from the Flash TV series.
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Fred Brackin |
07-19-2020, 08:47 AM | #6 | |
Join Date: Oct 2018
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Re: Plastic-Man builds.
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07-19-2020, 08:48 AM | #7 |
Join Date: Oct 2018
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Re: Plastic-Man builds.
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07-19-2020, 10:06 AM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Plastic-Man builds.
Note that Plastic Man is an extremely powerful, if underestimated super in the DC universe. Replicating all his feats is and should be expensive.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-19-2020, 10:34 AM | #9 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Plastic-Man builds.
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Your player might want to add Mass Conservation, Flawed (skin tone, DNA), and maybe a higher valued variant of Unliving Forms Only (all in Powers) that prevents you from taking on the specialized organs of your improvised form, *and* prevents you from becoming different materials like the metal of that toaster. Last edited by transmetahuman; 07-19-2020 at 10:37 AM. Reason: typo |
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07-19-2020, 11:18 AM | #10 |
Join Date: Feb 2016
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Re: Plastic-Man builds.
An individual with Body Alteration Talent 4 [20] and Stretching 15 (Reliable, +10, +50%; Reflecive, +40%) [171] is capable of instantaneously stretching 700 yards in any direction and can do it defensively. With Double-Jointed [15], they are also capable of fitting through a hole a 1/5" of an inch wide, meaning that they are capable of going practically anywhere.
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