03-18-2019, 12:54 AM | #81 |
Join Date: May 2007
|
Re: Dungeon Fantasy Monsters 2
|
03-18-2019, 12:29 PM | #82 |
Join Date: Aug 2006
Location: L.I., NY
|
Re: Dungeon Fantasy Monsters 2
I'm curious, does the Fantastic Dungeon Grappling booklet for the new stretch goal contain the same material as in Hall of Judgment, or is it revised or added to in some way? Are the only ways to get the Fantastic Dungeon Grappling booklet by getting the box set in the Monsters 2 kickstarter (if the stretch goal is reached), or as an add-on to the Citadel at Noršvorn kickstarter?
|
03-18-2019, 02:48 PM | #83 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Dungeon Fantasy Monsters 2
Quote:
We also looked at things that monsters need to do (swallow PCs whole), flying creatures need to do (pick you up and fly away with you so they can eat you later or feed you to their hungry offspring), and some dedicated "abracadabra you're grappled" spells. I think we amplified on a few other options as well. There are two ways to get it. The first - and best - is to contribute to the Dungeon Fantasy Monsters 2 Kickstarter at the boxed set level, AND see to it that the $45,000 stretch goal is reached for that product. If that happens, SJG will be including a copy of FDG in each box printed, if I understand it correctly. The other way is to add $4 for the PDF, $7 for print, or $9 for Print + PDF to the Citadel at Nordvorn pledge, and when you get to backerkit, you'll be able to place that in your cart with the credit you'll receive from your pledge. That's it, really. I do need to add the FDG banner and text (probably the text above, actually) to my Citadel campaign. Yesterday and today have been fantastic and nutso and exciting on both a personal and professional level, so I'm a step behind on that front.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
03-18-2019, 05:37 PM | #84 |
Join Date: Aug 2004
|
Re: Dungeon Fantasy Monsters 2
Out of curiosity, what have people said wasn't (always) fun? Were the control effects overpowered, or underpowered, or just right but a pain to play, or what?
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
03-18-2019, 05:46 PM | #85 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Dungeon Fantasy Monsters 2
Part of it was being grappled by a ST 60 8 arm kraken . . . >__> That's my bad. That's my fault. I did that. <__<
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
03-18-2019, 06:11 PM | #86 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Dungeon Fantasy Monsters 2
|
03-18-2019, 06:26 PM | #87 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Dungeon Fantasy Monsters 2
Quote:
What wound up happening though was that in any sort of combat except in really mild circumstances, one good hit rendered you out of play. The "give and take" of grappling was not present because it was a "one hit, then spectate" thing. So we fixed it. Gentler penalties and a limit on the control maximum unless you All-Out Attack helped that a ton. Anyway: it's both the same as the simpler version in HoJ, but improved for play purposes.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
03-19-2019, 04:24 AM | #88 |
I do stuff and things.
Join Date: Aug 2004
|
Re: Dungeon Fantasy Monsters 2
We're very close to seeing two more stretch goals fall.
https://www.kickstarter.com/projects.../posts/2451613
__________________
Battlegrip.com, my blog about toys. |
03-20-2019, 10:08 AM | #89 |
Join Date: Aug 2006
Location: L.I., NY
|
Re: Dungeon Fantasy Monsters 2
I went ahead and sprang for the Players Pack add on. Then went ahead and backed Noršvörn at the Viking Raider level to get Hall of Judgment too, with enough to add on the Grappling booklet.
I figure with that added investment, I'll make sure to actually play the game, even if I have to find some new players to do it with. |
03-20-2019, 02:06 PM | #90 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Dungeon Fantasy Monsters 2
Last night I upped my Citadel pledge to get the Grappling and a bookmark.
The timing is off for me to afford more on either campaign, as it is I'll probably skip eating for about a week.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
Thread Tools | |
Display Modes | |
|
|