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Old 03-18-2019, 12:54 AM   #81
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Default Re: Dungeon Fantasy Monsters 2

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Yes. So much more than you know. And I can't say. But it's truly amazing from my end.
I am very happy to hear that. A rising tide lifts all boats, as they say.
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Old 03-18-2019, 12:29 PM   #82
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Default Re: Dungeon Fantasy Monsters 2

I'm curious, does the Fantastic Dungeon Grappling booklet for the new stretch goal contain the same material as in Hall of Judgment, or is it revised or added to in some way? Are the only ways to get the Fantastic Dungeon Grappling booklet by getting the box set in the Monsters 2 kickstarter (if the stretch goal is reached), or as an add-on to the Citadel at Noršvorn kickstarter?
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Old 03-18-2019, 02:48 PM   #83
DouglasCole
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Default Re: Dungeon Fantasy Monsters 2

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I'm curious, does the Fantastic Dungeon Grappling booklet for the new stretch goal contain the same material as in Hall of Judgment, or is it revised or added to in some way? Are the only ways to get the Fantastic Dungeon Grappling booklet by getting the box set in the Monsters 2 kickstarter (if the stretch goal is reached), or as an add-on to the Citadel at Noršvorn kickstarter?
Fantastic Dungeon Grappling is now 8 pages instead of four. It incorporates learning from over a year of play in terms of penalties and how folks actually grapple in the game. Experience showed that while the control points given and received were *fair*, they were not always *fun*, and I don't care how realistic a system is, if it's not fun you won't use it.

We also looked at things that monsters need to do (swallow PCs whole), flying creatures need to do (pick you up and fly away with you so they can eat you later or feed you to their hungry offspring), and some dedicated "abracadabra you're grappled" spells. I think we amplified on a few other options as well.

There are two ways to get it.

The first - and best - is to contribute to the Dungeon Fantasy Monsters 2 Kickstarter at the boxed set level, AND see to it that the $45,000 stretch goal is reached for that product. If that happens, SJG will be including a copy of FDG in each box printed, if I understand it correctly.

The other way is to add $4 for the PDF, $7 for print, or $9 for Print + PDF to the Citadel at Nordvorn pledge, and when you get to backerkit, you'll be able to place that in your cart with the credit you'll receive from your pledge.

That's it, really. I do need to add the FDG banner and text (probably the text above, actually) to my Citadel campaign. Yesterday and today have been fantastic and nutso and exciting on both a personal and professional level, so I'm a step behind on that front.
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Old 03-18-2019, 05:37 PM   #84
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Default Re: Dungeon Fantasy Monsters 2

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Experience showed that while the control points given and received were *fair*, they were not always *fun*
Out of curiosity, what have people said wasn't (always) fun? Were the control effects overpowered, or underpowered, or just right but a pain to play, or what?
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Old 03-18-2019, 05:46 PM   #85
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Out of curiosity, what have people said wasn't (always) fun? Were the control effects overpowered, or underpowered, or just right but a pain to play, or what?
Part of it was being grappled by a ST 60 8 arm kraken . . . >__> That's my bad. That's my fault. I did that. <__<
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Old 03-18-2019, 06:11 PM   #86
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Part of it was being grappled by a ST 60 8 arm kraken . . . >__> That's my bad. That's my fault. I did that. <__<
I dunno... that sounds like kraken good fun to me.
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Old 03-18-2019, 06:26 PM   #87
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Default Re: Dungeon Fantasy Monsters 2

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Part of it was being grappled by a ST 60 8 arm kraken . . . >__> That's my bad. That's my fault. I did that. <__<
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I dunno... that sounds like kraken good fun to me.
Christopher/Stantz is both right and wrong. In particular, the kraken did grab the party Tank, grappled him into immobility in one strike, no saving throw and no recourse. That being said: FREAKIN KRAKEN. So that's expected.

What wound up happening though was that in any sort of combat except in really mild circumstances, one good hit rendered you out of play. The "give and take" of grappling was not present because it was a "one hit, then spectate" thing. So we fixed it. Gentler penalties and a limit on the control maximum unless you All-Out Attack helped that a ton.

Anyway: it's both the same as the simpler version in HoJ, but improved for play purposes.
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Old 03-19-2019, 04:24 AM   #88
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We're very close to seeing two more stretch goals fall.

https://www.kickstarter.com/projects.../posts/2451613
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Old 03-20-2019, 10:08 AM   #89
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I went ahead and sprang for the Players Pack add on. Then went ahead and backed Noršvörn at the Viking Raider level to get Hall of Judgment too, with enough to add on the Grappling booklet.

I figure with that added investment, I'll make sure to actually play the game, even if I have to find some new players to do it with.
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Old 03-20-2019, 02:06 PM   #90
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Last night I upped my Citadel pledge to get the Grappling and a bookmark.
The timing is off for me to afford more on either campaign, as it is I'll probably skip eating for about a week.
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