09-12-2016, 08:56 AM | #11 | |
Join Date: Sep 2004
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Re: Options for GURPS Banestorm - 11 years later
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09-12-2016, 09:12 AM | #12 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Options for GURPS Banestorm - 11 years later
I wouldn't care to update it with any of the supplements that have come out. I'd just like to see the timeline updated.
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09-12-2016, 10:41 AM | #13 | |
Join Date: Aug 2007
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Re: Options for GURPS Banestorm - 11 years later
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For the person asking about Magical styles the above includes some mixed Martial/Magical Styles reflecting Megalan Legion Training, Elven stuff and Michaelite law enforcement.
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Fred Brackin |
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09-12-2016, 12:09 PM | #14 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Options for GURPS Banestorm - 11 years later
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Divine Favor is not the actual bestowed output of a single conscious being, but rather the ability to tap into the stored psychic energy of accumulated hopes and beliefs (prayers) of beings who would endorse your actions/worldview/'psychic fingerprint'. Sanctity is man made (or dwarf made or whatever) and bends to the expectations of those faithful who invest their energy into their faith. There is not 'right religion' in the sense that 'Yahweh cold kick Shaitan's' butt or that 'Mohammed is a better prophet than Jesus'. A group of satanists would gain little power in a church chock full o' catholic sanctity, and a jesuit would be powerless in the wilderness where the residual energies of the beasts and birds allow druids to draw heavily on that local sanctity. The fact that minds believe in a particular thing is important, the truth of that particular thing is much less important. Anyway, just a thought.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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09-12-2016, 12:14 PM | #15 | |
Join Date: Dec 2007
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Re: Options for GURPS Banestorm - 11 years later
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09-12-2016, 12:16 PM | #16 | |
Join Date: Dec 2007
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Re: Options for GURPS Banestorm - 11 years later
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09-12-2016, 12:19 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Options for GURPS Banestorm - 11 years later
Clerics being divinely empowered isn't part of the setting, the potential of agnostic explanations for such powers doesn't change this fundamental setting feature.
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09-12-2016, 12:34 PM | #18 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Options for GURPS Banestorm - 11 years later
Clerics being divinely empowered is part of the setting. These men though are rare, and frequently outside of the church heirarchy, and while they are all deeply religious, the exact religion doesn't seem to matter.
This has weird implications, none of which is "No one here is divinely empowered". And even if the empowering mechanism isn't 'divine' , it acts close enough that divine favor is appropriate.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-12-2016, 12:38 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Options for GURPS Banestorm - 11 years later
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09-12-2016, 12:42 PM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Options for GURPS Banestorm - 11 years later
I think you gravely underestimate peoples' ability to rationalize things. Of course these mystics' "spells" come from the Devil.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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