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Old 10-18-2011, 03:21 PM   #1
GreatWyrmGold
 
Join Date: Oct 2011
Default Explosive

The Fragile (Explosive) disadvantage causes the creature thus afflicted to explode under some circumstances of major injury.

A. What modifiers or other disadvantages, if any, cause the explosion to go off more easily?
B. Is there any advantage or modifier to Innate Attack or something that allows a creature to explode voluntarily, killing it or at least dealing massive damage to it?

I know I could just houserule it, but I like having a rulesey basis for enemies' abilities.
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Old 10-18-2011, 03:28 PM   #2
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Explosive

Having a 1-use ability (and causing yourself to explode is pretty 1-use) is 1/5 cost after everything else has been added together.
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Old 10-18-2011, 03:48 PM   #3
Mathulhu
 
Join Date: May 2009
Default Re: Explosive

Search for a post about putting explosives inside Payload Space.

It boils down to giving a thing a Payload Space and putting a mass of explosives inside that can then be augmented with what ever detonation system you like.
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Old 10-18-2011, 03:50 PM   #4
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Explosive

RPK has an article about this on his MyGURPS site.
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