03-25-2016, 05:40 PM | #161 |
Join Date: Feb 2009
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Re: Game Geekery - GURPS Content Posts
I was specifically referring to this line on the slug comment
"(slug) DMG 4d+4 pi++, ACC 4, RANGE 125/188, ROF 3, RCL 1" When I said I was pretty sure it shouldn't be 1 Interestingly, Ultra Tech pg 154 has rules for shotguns going from slugs to shotshells |
03-25-2016, 06:22 PM | #162 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
What the--! Thanks again. I've never seen WordPress do that, it was updated in my revisions list, but not in the actual post. Should be all good now.
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
03-31-2016, 04:11 PM | #163 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Want to blow things up with grenades in GURPS but find the math a bit intimidating? Pshaw! Check out this week's examples and PDF cheat sheet, and you too can be lobbing metal chunks of death at your enemies. Bada Boom!
Kidding aside, this week's post does have a lot of math, so if you notice any errors I'd love a heads-up. Please note that if you were one of the 20 people who downloaded the PDF yesterday, you'll want to download the corrected/expanded version posted today. (Sorry 'bout that.)
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04-01-2016, 12:43 AM | #164 |
Join Date: Dec 2006
Location: Meifumado
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Re: Game Geekery - GURPS Content Posts
Personally, I'd add the minimum/average/maximum damage for each entry as well, to firstly give a clearer idea of what kind of damage is happening at each range, but also to quickly see if I need to bother rolling for DR penetration- if the target is in armour, behind cover, in a vehicle, etc.
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04-01-2016, 10:36 AM | #165 | |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Quote:
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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04-01-2016, 12:52 PM | #166 |
Join Date: Dec 2006
Location: Meifumado
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Re: Game Geekery - GURPS Content Posts
Would it fit at a smaller font size directly under the dice damage? And of course you only need it once at the top for each of the shrapnel columns.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
04-01-2016, 03:09 PM | #167 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
I'm totally cheating, but... you can also customize your own. :)
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
04-07-2016, 10:44 AM | #168 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Gamers and maps go together like Crown Royal bags and gobs of funny-shaped dice, so today I'm talking a bit about my favorite resources for maps. In particular, I've been enjoying a new program called Other World Mapper, and playing around with it gave me a chance to redo what-passed-for-maps in my Quick-Play Adventures, "Race for the Dutchman" and "A Bunnies' Tale." If you like the look of the new ones, the PDFs have already been updated.
"I wisely started with a map, and made the story fit." -- Tolkien
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat Last edited by mook; 04-14-2016 at 06:08 PM. |
04-14-2016, 06:13 PM | #169 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Today's GURPSDay goodness is another offering of Quick-Start characters, this time a four-person crew of modern operatives: Face, Hitter, Infiltrator, Shooter.
Not as fully detailed as the templates in Action 1 - Heroes, of course... but on the other hand, they each took only 10-12 minutes to make. Full crew in 40+ minutes, just add dice! If you end up dropping them in anywhere, I'd love to hear how they fare.
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
04-21-2016, 10:20 AM | #170 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Game Geekery - GURPS Content Posts
Did you enjoy last week's team of agents, but wanted some characters a bit more... battle-hardened? This week's Game Geekery has got you covered with another four-person Quick-Start group, this time a modern military fireteam: Team Leader, Sniper, Grenadier, and Automatic Rifleman.
Whether PCs defending freedom or mercenary enemies opposing the same, this group can lay some serious smack down. Don't get caught without decent body armor -- you're going to need it. "All right, sweethearts, you're a team and there's nothin' to worry about. We come here, and we gonna conquer, and we gonna kick some, is that understood?" -- Sgt. Apone
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