01-19-2015, 12:26 AM | #51 |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Explosive spells are really that bad or it's just me?
In my fantasy campaign i house ruled techniques called bigger bang 1 and 2. B.B 1 was a hard technique at -5 and gave explosion 2. B.B. 2 was a hard tecnique at -10 and gave explosion 3 to the explosive spells.
I would allow a perk per spell to change from explosion to area 2yards. Then a technique at -5 per doubling of area.
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battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
01-19-2015, 12:58 AM | #52 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Explosive spells are really that bad or it's just me?
The problem is making them less-bad without making them overpowered; as people have commented, they're still pretty solid as single-target attacks, even if they aren't very good as area attacks. Perhaps halve the energy per second (i.e. you can spend magery per second, not magery x 2) and then change the distance divisor to 1. Thus, someone with magery 3 can throw a 4d+2 fireball for 9 fatigue, rather than a 9d fireball for 18 fatigue, which will cut down on the 'instakill tough foes' effect.
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Tags |
explosions, magic |
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