08-02-2005, 11:21 PM | #31 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Aiming with objects like grenades
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-03-2005, 09:49 AM | #32 | |
Join Date: Sep 2004
Location: My Fortress of Arrogance somewhere under Richland, Washington, USA.
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Re: Aiming with objects like grenades
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"Sure, shooting him would take care of the problem, but beating him mercilessly with a bokken would be more satisfying." -- Me *grin*
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08-03-2005, 12:07 PM | #33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Aiming with objects like grenades
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05-24-2006, 06:31 AM | #34 | ||||
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Aiming with objects like grenades
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I would also add here that you can aim Acc 0 weapons, they just give bonus on 2nd and 3rd turn:
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bye! -- Lut God of the Cult of Stat Normalization |
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05-24-2006, 09:06 AM | #35 | |
Join Date: Feb 2005
Location: London Baby!
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Re: Aiming with objects like grenades
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The first says that the extra-doohickeys can't add more than your base Acc: Doohickeys =< Base Acc The second says that the Base Acc + doohickeys can't exceed Base Acc x2 which means that the doohickeys can't exceed Base Acc again: Doohickeys + Base Acc =< Base Acc + Base Acc Therefore, Doohickeys =< Base Acc (minus Base Acc from both sides) They both say the same thing but in different ways. |
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05-24-2006, 09:26 AM | #36 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Aiming with objects like grenades
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The second one says "all extra aimed-fire bonuses" which by strict reading includes Bracing, Extra Aim and AoA (Determined). The first quote instead talk only about targeting systems. Kromm specified that "The wording later on is less than clear, I agree, but isn't meant to prevent the +1 or +2 for Aim, +1 for bracing, or +1 for All-Out Attack (Determined)." Now, please, let's Ellie see this.
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bye! -- Lut God of the Cult of Stat Normalization |
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05-24-2006, 09:33 AM | #37 | |
Join Date: Feb 2005
Location: London Baby!
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Re: Aiming with objects like grenades
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I assumed what you wanted correcting was that the two didn't make sense when explaining the limit that the technologies could add to the Acc of the weapon as well as the fact that one included the bonuses for aiming, etc; my mistake. |
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05-24-2006, 10:31 AM | #38 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Aiming with objects like grenades
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Pull "pin," or some other deliberate safety device Throw grendade. An accelerometer and velocity/altitude sensor calculates if the toss is at a sufficient trajectory to get past minimum safe distance for the thrower. This could be over-ridden by the user with a button or command that would natrually be called the "spoon." Fusing could be impact vs programmable timing.
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