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Old 08-02-2005, 11:21 PM   #31
Kromm
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Default Re: Aiming with objects like grenades

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Originally Posted by 05sniper
However, modern grenades are safe to hold for hours and hours after pulling the pin, as long as you *don't* let the spoon fly off, which is what actually starts the fuse.
Yep, you could aim those all you want. As you say, though, the original deal was a touch less friendly . . . as are those funky pushbutton ones in sci-fi movies (but I suppose they could have heat sensors or something to sense your hand).
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Old 08-03-2005, 09:49 AM   #32
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Default Re: Aiming with objects like grenades

Quote:
Originally Posted by Kromm
Yep, you could aim those all you want. As you say, though, the original deal was a touch less friendly . . . as are those funky pushbutton ones in sci-fi movies (but I suppose they could have heat sensors or something to sense your hand).
They could be designed to start the timer when you release the button. Far more likely, though, would be a design that can't be accidentally triggered. Well, I suppose that it's possible to accidentally set off a modern grenade, but it's far easier to accidentally push a button than to accidentally pull a pin.
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Old 08-03-2005, 12:07 PM   #33
sir_pudding
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Default Re: Aiming with objects like grenades

Quote:
Originally Posted by CharlesGriswold
They could be designed to start the timer when you release the button. Far more likely, though, would be a design that can't be accidentally triggered. Well, I suppose that it's possible to accidentally set off a modern grenade, but it's far easier to accidentally push a button than to accidentally pull a pin.
First you'd have to accidently pull the thumb clip, then accidently pull the pin and even then the grenade pouch is supposed to hold the spoon on.
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Old 05-24-2006, 06:31 AM   #34
Luther
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Default Re: Aiming with objects like grenades

Quote:
Originally Posted by Rev_Pee_Kitty
Quote:
Originally Posted by Kromm
he intent of the rules is merely that you can't add more to Acc with fancy geegaws than the intrinsic Acc of the weapon. For instance, if your weapon's iron sights give Acc 2, you can't just slap on a scope for +3 Acc and some superscience, jacked-in cyber-sight for +3 Acc more, total +6, for Acc 8. All that junk just adds +2 Acc, for Acc 4. The wording later on is less than clear, I agree, but isn't meant to prevent the +1 or +2 for Aim, +1 for bracing, or +1 for All-Out Attack (Determined).
Okay, thanks for the info -- and between B364 and B372, this actually is NOT clear. Ellie, if you're reading this, would you mind expanding the FAQ just a teeny bit to include this further elucidation?
Ellie can we have the above FAQed?


I would also add here that you can aim Acc 0 weapons, they just give bonus on 2nd and 3rd turn:
  • 1st turn +0 (it is +Acc)
  • 2nd turn +1
  • 3rd turn +2
Quote:
Originally Posted by Kromm
Quote:
Originally Posted by Luther
I'm still not sure about the first turn of Aim (for Acc 0 weapons)
It does nothing. Okay, it adds Acc 0. They point is, you need two or three seconds of aim to get benefits.
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Old 05-24-2006, 09:06 AM   #35
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Default Re: Aiming with objects like grenades

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Originally Posted by Luther
p364 "Your combined bonus from all targeting systems cannot exceed the weapon's base Accuracy."

p372 "The sum of Acc and all extra aimed-fire bonuses can never exceed twice the base Acc of the attack."
These two quotes actually agree with each other.

The first says that the extra-doohickeys can't add more than your base Acc:

Doohickeys =< Base Acc

The second says that the Base Acc + doohickeys can't exceed Base Acc x2 which means that the doohickeys can't exceed Base Acc again:

Doohickeys + Base Acc =< Base Acc + Base Acc

Therefore, Doohickeys =< Base Acc (minus Base Acc from both sides)

They both say the same thing but in different ways.
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Old 05-24-2006, 09:26 AM   #36
Luther
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Default Re: Aiming with objects like grenades

Quote:
Originally Posted by Matuku
These two quotes actually agree with each other.

[...]

They both say the same thing but in different ways.
Unfortunately not. You should have read the thread before posting.

The second one says "all extra aimed-fire bonuses" which by strict reading includes Bracing, Extra Aim and AoA (Determined). The first quote instead talk only about targeting systems. Kromm specified that "The wording later on is less than clear, I agree, but isn't meant to prevent the +1 or +2 for Aim, +1 for bracing, or +1 for All-Out Attack (Determined)."

Now, please, let's Ellie see this.
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Old 05-24-2006, 09:33 AM   #37
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Default Re: Aiming with objects like grenades

Quote:
Originally Posted by Luther
Unfortunately not. You should have read the thread before posting.

The second one says "all extra aimed-fire bonuses" which by strict reading includes Bracing, Extra Aim and AoA (Determined). The first quote instead talk only about targeting systems. Kromm specified that "The wording later on is less than clear, I agree, but isn't meant to prevent the +1 or +2 for Aim, +1 for bracing, or +1 for All-Out Attack (Determined)."

Now, please, let's Ellie see this.
I did read the entire thread before posting.
I assumed what you wanted correcting was that the two didn't make sense when explaining the limit that the technologies could add to the Acc of the weapon as well as the fact that one included the bonuses for aiming, etc; my mistake.
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Old 05-24-2006, 10:31 AM   #38
DouglasCole
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Default Re: Aiming with objects like grenades

Quote:
Originally Posted by CharlesGriswold
They could be designed to start the timer when you release the button. Far more likely, though, would be a design that can't be accidentally triggered. Well, I suppose that it's possible to accidentally set off a modern grenade, but it's far easier to accidentally push a button than to accidentally pull a pin.
I would go with the primary arming sequence for very high tech grenades being something like:

Pull "pin," or some other deliberate safety device
Throw grendade. An accelerometer and velocity/altitude sensor calculates if the toss is at a sufficient trajectory to get past minimum safe distance for the thrower. This could be over-ridden by the user with a button or command that would natrually be called the "spoon."

Fusing could be impact vs programmable timing.
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