10-01-2013, 07:31 AM | #81 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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I'd probably do something like 60, 100, 150-point divisions, armed and unarmed and open, with rules specified ahead of time. Despite my status as "guy who wrote the book," I've not GMed in a wicked long age, and playing the rules as an integrated whole is new to even me. So it might have some fits, starts, and "oh, should have done it that way" moments. But it might be fun.
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10-01-2013, 07:32 AM | #82 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Gaming Ballistic - GURPS Content Posts
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But it's not like all champion MMA fighters come in a single flavor. So "optimization" is a bad thing to chase, IMO. A better example is, as mentioned upthread, how good at grappling do you need to be in order to avoid being grappled? That's likely to be the primary concern of most striking fighters in most games.
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10-01-2013, 07:37 AM | #83 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gaming Ballistic - GURPS Content Posts
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(Also the nonhumans that I edited to add to the post, though it's another matter entirely.) |
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10-01-2013, 07:45 AM | #84 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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The typical BJJ guy has a repertoire of throws (a Gracie himself shows this with Ed Norton in the Hulk movie - a perfect GURPS defensive Judo Throw!) that often don't seem to see a lot of use in the typical MMA forums. There it's nearly pure (GURPS) Wrestling, leveraging a great ground game, a lot of patience, and locks, sweeps, takedowns, and positioning. So with not too much work, you could toss a few points at Russ Lerr, give him some Judo, and call him a BJJ stylist! He also matches pretty well the Submission Wrestling style on p. 205 of Martial Arts. The other guy in GURPS style terms is probably something like Chin Na (Judo, no ground fighting, but lots of chokes and locks). He could also be an armed stylist (such as Late Medieval Knightly Mounted Combat) who has been caught without his weapons.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 10-01-2013 at 07:51 AM. |
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10-01-2013, 07:51 AM | #85 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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TG is supposed to enhance the fun and flavor of games people want to play, not be a real simulation tool. Note that even with TG, I elected to have control points increment pretty fast, relatively speaking - even the fight i gamed out in the example went what, maybe 8 or 9 seconds? A real match like this should probably last 10x as long (though some don't). Again: players will revolt and pelt the GM with spare d4s kept on hand especially for this occasion. Quote:
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10-01-2013, 04:01 PM | #86 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gaming Ballistic - GURPS Content Posts
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10-01-2013, 04:05 PM | #87 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Ha. Ha. Ha. :-)
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10-01-2013, 04:48 PM | #88 | ||||
Join Date: Mar 2008
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Re: Gaming Ballistic - GURPS Content Posts
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(http://www.grapplearts.com/Blog/wp-c...-butterfly.jpg) Note that this is a transitory position - most often mid sweep - and not someplace to hang out. It doesn't really allow a kick of any kind, however, and it requires Doka to have had a forced posture change, so I'm not fully comfortable with this explanation. Alternatively Lerr could wrap Doka's leg up with his head by the foot and his own legs extended upwards, but then we return to the balance problem again. Quote:
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Sidenote: Creating a ground specialist with poor takedowns is actually a little difficult (for me, at least) within the rules. It's not really a big problem, since doing so is basically shooting yourself in the foot during character creation, but people like this exist in significant quantities. Quote:
That's an interesting interpretation which would never have entered my mind. My lenses are obviously too narrow when it comes to grappling. |
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10-01-2013, 05:28 PM | #89 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quickly: knee bar and four-limb grapple, I was picturing more like this:
http://www.grapplearts.com.php5-22.d...eglock-Bod.jpg with the guy on the left able (at a significant penalty) to stomp-kick to the head by rolling to the right. Entirely plausible? Maybe not, and allowing a "hands-free parry" either at full skill or at a penalty vs. strikes would represent applying pressure or movement to foil the strike. I'd also allow the spending of control points to aid a Parry attempt, also representing moving to foil the strike. In a way, I think it's cool that we can have this level of conversation. We're way past "you're grappled, I strike you at -4 DX" in terms of narrative power, which for me is "mission accomplished." Quote:
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Another way to go might be to buy an anti-technique, buying DOWN Force Posture Change, which might be a better way to go. So if you are four points worse at FPC/Takedowns than your Wrestling Skill, that's an anti-technique worth -4 points. If you have Wrestling-14 and Ground Fighting-14 [5] and Force Posture Change-10 [-4] that's descriptive enough. Quote:
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10-01-2013, 05:48 PM | #90 | |
Join Date: Jul 2008
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Re: Gaming Ballistic - GURPS Content Posts
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