11-12-2018, 10:14 AM | #11 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Survival (Urban).
Indeed, maybe Scrounging is the skill for finding food that belongs to nobody (such as edible food in garbage bins) or food that belongs to somebody (but that the character might be willing to steal) in a city. I think it might be, because Survival (any natural environment) explicitly mentions finding food, while Urban Survival only mentions finding good clean water.
Knowing where to find soup kitchens, temples that distribute food for free, or restaurants that leave leftovers in the back alley might fall within the province of Area Knowledge (City). However, if these locations are relatively common, then Urban Survival might allow you to find them (as opposed to knowing where they are), even in an unknown city (as opposed to how Area Knowledge works), simply because Urban Survival lets you assess where it is more likely to find those locations thanks to the "feel" you have for how cities are laid out. Nothing wrong with achieving the same results in different ways and thanks to different skills, naturally. It happens in real life, so why not in GURPS with its rich skill list. Last edited by Michele; 11-13-2018 at 02:35 AM. |
11-12-2018, 12:53 PM | #12 |
Join Date: Jul 2008
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Re: Survival (Urban).
There are indeed a number of canonical tasks that can be performed with a variety of skills (often at different penalties depending on which skill is used).
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11-12-2018, 12:56 PM | #13 | |
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Join Date: Mar 2006
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Re: Survival (Urban).
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11-12-2018, 03:00 PM | #14 | ||
Join Date: Aug 2004
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Re: Survival (Urban).
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Not sure if any of this is RAW, but I think that's how I'd do it in practice. Just to make the inevitable reference: https://www.youtube.com/watch?v=9O-KbyEAhBw (warning: that's a youtube clip, in case that isn't obvious)
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11-12-2018, 04:13 PM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Survival (Urban).
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Perhaps it would be fair, though, to say "Smuggling, Freight Handling-2, or Seaman-4" or something like that.
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Bill Stoddard I don't think we're in Oz any more. |
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11-12-2018, 08:46 PM | #16 |
Join Date: Mar 2008
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Re: Survival (Urban).
I'd allow Smuggling at a penalty for the roll to find smugglers that will smuggle you. You should know where to contact people in the business having been in it yourself.
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11-12-2018, 08:59 PM | #17 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Survival (Urban).
You could also use Merchant with an optional specialization in illegal or smuggled goods.
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Bill Stoddard I don't think we're in Oz any more. |
11-13-2018, 12:41 AM | #18 |
Join Date: Jul 2008
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Re: Survival (Urban).
Or you might have Smuggler skill without having ever been in or near 'the business'. Physical-task and social-knowledge skills shouldn't be merged casually.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-13-2018, 09:11 AM | #19 | |
Join Date: Aug 2004
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Re: Survival (Urban).
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My point really was just that by RAW, in this situation, Smuggling would be best. I thoroughly agree about Smuggling (in fact, that was my initial point)
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer Last edited by Joe; 11-13-2018 at 09:15 AM. |
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11-13-2018, 09:27 AM | #20 |
Join Date: Aug 2007
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Re: Survival (Urban).
Finding smugglers and doing business with them would not have to give you any Smuggling Skill. The social end is probably Streetwise. Smuggling itself is about hiding and moving the goods.
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Fred Brackin |
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