11-05-2019, 12:44 PM | #11 | |||
Join Date: Aug 2018
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Re: Rapid Fire Melee Attacks [Powers]
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I'm not sure what that would do for 1/2D though... Do you recall whether or not Jet +0% (also melee-ish) is compatible with Rapid Fire? Also, since High-Tech basically has rules for getting melee-ish to-hit bonuses with guns used at close range (+4 for all-out determined, +4 for telegraphic) it makes me wonder whether you could use these rules for non-melee innate attacks too... If you could then would it defeat the purpose of taking Melee-Capable? In that case if you designed guns as innate attacks then should you be obligated to take melee-capable enhancement for them to reflect the better bonuses that guns get at immediate range? Quote:
It seems possibly that you might actually miss (or have an attack dodged) without immediately realizing that failure to make contact... To account for that, maybe something like a Senses roll (or even a Sacrificial Power Dodge) might be appropriate to make last-minute corrections. Quote:
I'm not sure if you would still do that if you took Jet, anyone know if Jets are blockable/parryable like melee attacks or dodge-only like ranged? Of course, since you're going into a high-tier territory with that particular ability (ie bypasses DR) then you might want it to be (normally) unparryable/unblockable where only people with Cosmic Parry or Cosmic Block could defend that way. One other area of difference is that since this is still technically a ranged attack, to get a +3 to dodge they couldn't merely do a retreat, they'd actually have to Dodge and Drop. That's a HUGE advantage IMO since you can force your foes into a less mobile posture (lying down). Of course... you also have to then deal with the problem that when a foe is lying down, ranged attacks have a penalty to hit them, where AFAIK there isn't a penalty to hit them with melee attacks. I don't know if there's any way around that... I guess you could also buy Accurate but the bonus to hit is only going to help if you do an Aim first, which you might not be doing if you're trying to brute-force foes with maximum attacks per second. Note about the -20% version of No Sig, that's gotta mean one of two things:
recall page? That's a pretty big hindrance to someone who might want to use Extra Attack to attack twice with various abilities included under a power. Last edited by Plane; 11-05-2019 at 12:48 PM. |
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