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Old 04-11-2019, 09:11 AM   #1
Jeminai
 
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Default Cost of Clerical Services?

Is there a list of costs for various clerical services? If the PCs come back and their priest happens to no longer be alive, how much can PC expect to pay for some various services like:

Awaken
Minor Healing
Cure Disease
Major Healing
Neutralize Poison
Restore Memory
Cleansing (I assume more for a for major wound)
Regeneration
Remove Curse
Instant Restoration
Instant Regeneration
Resurrection
Instant Neutralize Poison
Dispel Possession
Stone to Flesh
Restoration
Great Healing
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Old 04-11-2019, 09:27 AM   #2
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Default Re: Cost of Clerical Services?

Most (maybe all) of these are covered under Yes, The Temple Is Open! (Exploits, p. 62). If any aren't covered, you can probably extrapolate from there.
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Old 04-11-2019, 04:47 PM   #3
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Default Re: Cost of Clerical Services?

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Originally Posted by Dalin View Post
Most (maybe all) of these are covered under Yes, The Temple Is Open! (Exploits, p. 62). If any aren't covered, you can probably extrapolate from there.
Right. It looks to me like "Just pay for the effect; don't worry about the exact spell used" is the design goal. For example, Minot Healing and Major Healing: I suppose you could specify to the temple which of these you want, but it doesn't matter; the bill will come to $2/HP either way.

Seen that way, I think the costs for the spells are pretty obvious and simple – but a couple that Jeminal lists are interesting. Like Restore Memory: if the temple uses Remove Curse to lift magical memory loss, that's $100, but if it's a more mundane loss (including "I just can't remember") that would use Restore Memory, the cost isn't clear. Maybe there should be a "Cure mental affliction" category at $75 or so, with the proviso that it cures only minor or temporary afflictions (i.e., not mental disads).

The Cleansing spell, too: It's not crystal clear where this would fall. . . . but then again, "Cure physical affliction ($50)" looks perfectly fine to me. Presumably for any level of Cleansing.

Which brings up a separate question: Assuming the local Wizard's Guild and Druid Circle (?) offer spell services, what do they charge? Is that covered somewhere?
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Old 04-11-2019, 04:56 PM   #4
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Default Re: Cost of Clerical Services?

Quote:
Originally Posted by Dalin View Post
Most (maybe all) of these are covered under Yes, The Temple Is Open! (Exploits, p. 62). If any aren't covered, you can probably extrapolate from there.
And in case it isn't obvious Stone to Flesh falls under "Cure Physical Affliction".
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Old 04-11-2019, 08:30 PM   #5
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Default Re: Cost of Clerical Services?

Quote:
Originally Posted by Jeminai View Post
Is there a list of costs for various clerical services? If the PCs come back and their priest happens to no longer be alive, how much can PC expect to pay for some various services like:

Awaken
Minor Healing
Cure Disease
Major Healing
Neutralize Poison
Restore Memory
Cleansing (I assume more for a for major wound)
Regeneration
Remove Curse
Instant Restoration
Instant Regeneration
Resurrection
Instant Neutralize Poison
Dispel Possession
Stone to Flesh
Restoration
Great Healing

I prefer this list to the other prices given in DFRPG

http://forums.sjgames.com/showthread.php?t=58419
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Old 04-11-2019, 09:03 PM   #6
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Default Re: Cost of Clerical Services?

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Originally Posted by evileeyore View Post
And in case it isn't obvious Stone to Flesh falls under "Cure Physical Affliction".
Wouldn't that be "Cure supernatural affliction" for petrifaction?
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Old 04-12-2019, 05:47 AM   #7
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Default Re: Cost of Clerical Services?

Quote:
Originally Posted by Dalin View Post
Wouldn't that be "Cure supernatural affliction" for petrifaction?
No. The costs for Stone to Flesh in GURPS Magic line up perfectly with the price set on Cure Physical Affliction.
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Old 04-12-2019, 06:36 AM   #8
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Default Re: Cost of Clerical Services?

A couple of things:
  1. The temple doesn't just offer spells, and that was a design decision. Per p. 62 of Exploits, the temple's cures "use a mix of mundane skills, healing waters, spells, and prayer" and take two hours. They're also "guaranteed." That way, there's no arguing whether common Healing spells that offer one try or that have penalties for repeated attempts can be used before or after, as "temple" is a separate healing method from "spell," "potion," etc.

  2. Petrifaction is explicitly a supernatural affliction. The full lists on p. 62 read "disease, poison, or infestation, or stabilize a mortal wound" for physical affliction and "possession, petrifaction, shapeshifting, madness, or anything that requires Remove Curse" for supernatural affliction.
Appeals to GURPS should be avoided in the Dungeon Fantasy Roleplaying Game, which is similar but not the same game. In particular, I changed many things from GURPS Magic to be more balanced in my view.
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Old 04-12-2019, 08:02 PM   #9
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Default Re: Cost of Clerical Services?

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Originally Posted by Kromm View Post
... "possession, petrifaction, shapeshifting, madness, or anything that requires Remove Curse" for supernatural affliction.
That's what I get for not reading the actual description of the service...
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Old 04-12-2019, 10:28 PM   #10
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Default Re: Cost of Clerical Services?

Quote:
Originally Posted by lachimba View Post
I prefer this list to the other prices given in DFRPG

http://forums.sjgames.com/showthread.php?t=58419
Thanks for the link. I've seen this or similar calculations before; good stuff.

FWIW, those low outpatient prices seem sensible to me as what the wizards would consider their cost; I'd definitely have them charge more. That is, these are wizards – wielders of miraculous gifts gained through rare talent (super-rare for higher levels of Magery) and spells, each one as difficult as a field of academic study! I can't imagine them actually seeing patients, hearing out the request or diagnosing the problem, and performing the magical procedure, all for $1 or $5 or the other tiny fees listed.

Easy enough to change, if desired: Have them tack on $10, or $100 in a high-priced market, for each outpatient case. Round to the nearest $5 for simplicity.

(That said, caveats apply: Those prices are of course only suggestions, and are intended for DF, not necessarily DFRPG. And some wizards might provide the services at cost for reasons of benevolence, or as PR, or as training for the junior wizards performing the services, or for wizardly reasons we can't understand. No quibble with anyone who wants to charge the prices as listed.)

Anyway. Thanks again for the link, and to Kromm for the info therein. It answers my earlier question about what wizards might charge for spellcastings (and, using the same method, druids as well).
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