06-13-2019, 07:48 AM | #211 |
Join Date: Dec 2005
Location: Earth
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
[None of that has anything to do with any sensible ecology. Often, the -ology that comes closest is technology: The monsters were created as an act of mortal or divine whim (i.e., simply because somebody could), out of academic curiosity, as marketable goods, as a security system, or as a result of unrelated or botched research into entirely different "tech."]
Absolutely brilliant summation!
__________________
Thanks, VR/Scott Saltare cum Diabolis' pullum! |
06-13-2019, 10:09 AM | #212 |
Join Date: Nov 2006
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
What I think of the ecology of monsters is how they interact and function in the mortal realm. Sure the monsters can come from other worlds where the laws of reality are different but once placed in the mortal realm they need some way to survive there. A monster that is from the Divine realm must have access to Divine energy to survive and a magical one needs mana and so on. If the monster is deprived of those supernatural energies then it becomes mundane and needs to eat to survive. A centaur must eat and ages and is susceptible to disease etc. In essence it becomes a biological being. A lich or a demon needs access to Infernal or magical energy to survive in the mortal realm, without those energies they will die or fade away. In any case once a monster is in the mortal realm it must abide by the rules of the reality there and to overcome those rules it needs a source of supernatural energy.
|
06-13-2019, 11:15 AM | #213 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
That's not quite what I meant. I meant that they have to fill a game purpose. I should have been more clear.
|
06-13-2019, 12:27 PM | #214 | |
Join Date: May 2010
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Quote:
I doubt I'm unique here. I suspect just about anyone who learned D&D between 2000 and 2008, and a good chunk of those who learned it between 2008 and 2014 (the era of the great Pathfinder vs. 4e split), is going to have a similar experience reading this book. |
|
06-13-2019, 12:52 PM | #215 |
Join Date: May 2010
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Surely you exaggerate. Prices in silver and gold seem to be close to realistic historical values (though the fact that they're fixed, rather than undergoing moderate variation over time, is of course unrealistic). This is something nice about GURPS—it has such a rich base of well-researched material ready to go, that authors can get little details like this right without needing to do all the research themselves. Even factoring in magic items into a town's wealth, I don't think a Dungeon Fantasy town ends up with anything like the wealth of the Roman Empire.
|
06-13-2019, 03:47 PM | #216 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Quote:
Though GURPS Dungeon Fantasy does that, too. Per Dungeon Fantasy Treasures 2, you'd need two full chests of gold to buy a single Puissance +6 bow. Though if you want a dimensional refuge (Dungeon Fantasy 8), you'd better bring more . . . those run up to $200,000,000. The point being that trades with six, seven, and eight zeroes are within reach of delvers who don't rule the kingdom or even the town.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
06-13-2019, 04:16 PM | #217 |
Join Date: Nov 2006
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Idea for a sword a wraith might use. It could be a spiritual weapon that goes right through non living matter but harms those that are living essentially bypassing DR of armor. It would also chill the living and make their attacks penalized. The sword would also affect spiritual beings like demons, angels, undead and faerie. Demon armor like the kind in Elric with demons bound into armor would protect to some degree until the demon in the armor is slain. The plus factor of armor would protect at the level of the plus. For example, armor with +3 would protect as DR3.
Last edited by b-dog; 06-13-2019 at 04:41 PM. |
06-13-2019, 05:47 PM | #218 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Quote:
However my reaction to the off-brand aboleth was not "heh" or even "meh", but rather "why?", as in "why bother ripping off D&D?" * Noting I'm from the Mentzer BECM generation, so while the art was black and white, it was often phenomenal (but also ranged to "eeeh"). The art here wasn't bad, but... well... Caldwell, Easley, Elmore it ain't. |
|
06-13-2019, 05:58 PM | #219 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Quote:
To me there all derivatives of Lovecraft rather than D&D, just as most of the monsters are derivative of mythology, folklore or fiction.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
06-13-2019, 06:47 PM | #220 | |
Join Date: Sep 2004
Location: Opelika, AL
|
Re: Dungeon Fantasy Monsters 2 and Dungeon Fantasy Roleplaying Game Reprint
Quote:
What's the next step here? |
|
|
|