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Old 01-22-2020, 01:14 PM   #1
TrollishMcTroll
 
Join Date: Mar 2019
Default Cover mechanics - Melee

Aside from the rules for crouching down behind corpses, I am not finding any cover mechanics... though I will admit I am not 100% immersed in the rules yet. I may have just missed them.

I know it would be easy to come up with some house rules, but is there anything official about using say... a tree, boulder, wall, collapsed building, etc for cover?
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Old 01-22-2020, 01:51 PM   #2
Skarg
 
Join Date: May 2015
Default Re: Cover mechanics - Melee

There are some on ITL page 122, which may serve as guidelines for a GM to make more for whatever situation. The optional rules for targetting specific body parts on a target on ITL pages 120-121 might also help.
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Old 01-22-2020, 02:21 PM   #3
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Cover mechanics - Melee

Quote:
Originally Posted by Skarg View Post
There are some on ITL page 122, which may serve as guidelines for a GM to make more for whatever situation. The optional rules for targetting specific body parts on a target on ITL pages 120-121 might also help.
I use the optional 'aimed shot' rules as a guide as well. Based on those, I extrapolated the following...

Minimal cover (no more than 30%) is -2 DX
Partial/half cover is -4 DX
Heavy cover (70 to 90%) is -6 DX

For full cover use a lightning bolt.
;)
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Last edited by TippetsTX; 01-22-2020 at 04:01 PM.
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Old 01-22-2020, 03:00 PM   #4
TrollishMcTroll
 
Join Date: Mar 2019
Default Re: Cover mechanics - Melee

Thanks for the responses. I'll look into the targeted attacks and if that doesn't work will go with something similar to @Skarg's post.
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Old 01-22-2020, 03:08 PM   #5
larsdangly
 
Join Date: Dec 2017
Default Re: Cover mechanics - Melee

Welcome to the fold!

If you would like to be maximally guided by the RAW but the situation is not similar to the rules for crouching behind a body, I think you are best off specifying what body part is showing and then applying the optional aimed shot rules.
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