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Old 04-18-2011, 03:59 PM   #21
Tectuctitlay
 
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Join Date: Sep 2007
Location: Wheat Ridge, CO
Default Re: GURPS Dragon Age

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Originally Posted by Perfect Organism View Post
I'd say their resistance to Lyrium is probably just part of their magic resistance.

Enchantment seems to be totally different to normal GURPS enchantment. You don't need to be a mage to do it and it's all apparently based on craftsmanship and materials. I'd just define the effects of the runes and work out a price for them.
I'd recommend checking out the Runesmith rules from 1st edition Warhammer Fantasy Roleplay (the Realms of Sorcery sourcebook). With a little tweaking they fit the bill nicely. I'd offer to send you the conversion I've already done, but Games Workshop told me (more or less) to stop distributing it...
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Old 11-25-2011, 07:09 PM   #22
Allensh
 
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Default Re: GURPS Dragon Age

Anything more done with this? Stats for darkspawn maybe?

Allen
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Old 11-25-2011, 08:01 PM   #23
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Default Re: GURPS Dragon Age

My group has now been playing Dragon Age for a little while. Our conversions can be found here.
It's worked pretty well.
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Old 11-25-2011, 08:07 PM   #24
Allensh
 
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My group has now been playing Dragon Age for a little while. Our conversions can be found here.
It's worked pretty well.
cool. quite a bit not up there yet but I look forward to seeing it grow.

Allen
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Old 01-10-2017, 12:44 PM   #25
PDV
 
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Location: Kharkov, Ukraine
Default Re: GURPS Dragon Age

I know that is a necroposting, but here is my race templates:

- City Elf
Social Stigma (Minority Group)* [-8]; only by humans, -20%
Night Vision 2 [2];
Appearance (Attractive, humans only, -20%) [3];

- Dalish Elf
Sense of Duty (Large Group, Elves) [-10];
Social Stigma (Second Class Citizen) [-4]; only by humans, -20%
Night Vision 2 [2];
Appearance (Attractive, humans only, -20%) [3];
Extended Lifespan 1/2 (+30% of humans values) [1];

- Dwarf
ST +1;
HT +1;
Basic Move-1 [-5];
Night Vision 5 [5];
Resistant to Disease (+3) [4];
Magic Resistance 2 [4]
Absolute Direction (Under surface only, -30%) [4];
Infertility [0];

- Surface dwarf
ST +1;
HT +1;
Basic Move-1 [-5];
Night Vision 2 [2];
Resistant to Disease (+3) [4];
Infertility [0]; ?

- Qunari
ST +2;
Striker, crushing [5];
Damage Resistance (Vitaar, skull only, -70%, DR2) [7] (but this looks like not a permanent feature);
Code of Honor (Qun) [10];
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Old 01-10-2017, 02:50 PM   #26
corwyn
 
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Default Re: GURPS Dragon Age

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Originally Posted by Delcar View Post

The K-10 guard dog has IQ 6 and is capable of limited, albeit growling speech. (Stuttering disadvantage) They also have a 5 pt Extra Legs advantage, while the guard dog in GURPS Campaigns apparently is of the two legged variety. <shrug>
'fraid not. The Quadraped meta-trait includes Extra legs as well as Horizontal and No Fine Manipulators, all of which you will want.
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Old 01-10-2017, 06:18 PM   #27
David Johnston2
 
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Default Re: GURPS Dragon Age

Dalish elves don't have extended lifespan. They do have a longer life expectancy than city elves, but that's because they don't live in a disease-ridden slum and have access to healers and herbalists.
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Old 01-10-2017, 11:37 PM   #28
PDV
 
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Default Re: GURPS Dragon Age

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Originally Posted by David Johnston2 View Post
Dalish elves don't have extended lifespan. They do have a longer life expectancy than city elves, but that's because they don't live in a disease-ridden slum and have access to healers and herbalists.
Well, according to DA wiki there is no answer - one interview says they don't have it and the other - they have a little bit more extended, because they live far from humans. So I've decided to give them a bit longer lives:) It's not double, but like just +30%. I think that could be 0 point feature.

Not sure BTW about "-1 basic speed for dwarves". Yes, they are shorter than any other humanoid race, but are they shorter enough for -1, hm-m-m:)
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Last edited by PDV; 01-10-2017 at 11:58 PM.
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