10-11-2011, 04:01 AM | #1 |
Join Date: Oct 2011
Location: Sector ZZ9 Plural Z Alpha
|
Antimatter on ship with enhancers
In a recent game, a player in combat had a Starfurry with a Quad-mounted Laser-Raser-Bobaser (with enhanced special effects), giving him a +13 bonus, iirc (he was a space ranger). Another player then played Antimatter on the Starfurry.
Since ship enhancers become part of the ship, did the Starfurry now confer a -13 penalty? Or is just the +4 of the Ship itself affected by the antimatter, turning the Ship+enhancer into a +5 bonus (-4 for the ship +9 for the Laser array) (During the game, we played the antimatter as turning the ship into a -13, btw, just because it was so damn evil to do so :-) )
__________________
M + +NfS + ME + R! + MfD + GUAL StM + AotC + SS + GUAL |
10-11-2011, 09:22 AM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Antimatter on ship with enhancers
Antimatter would only affect the Ship, not the Enhancer or the other -asers added to it.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
10-12-2011, 01:10 AM | #3 |
Join Date: Oct 2011
Location: Sector ZZ9 Plural Z Alpha
|
Re: Antimatter on ship with enhancers
Ok, thanks for clearing that up!
__________________
M + +NfS + ME + R! + MfD + GUAL StM + AotC + SS + GUAL |
|
|