08-02-2010, 01:20 PM | #1 |
Join Date: Dec 2009
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Basic Set Unarmed Combat boxing questions
Hello,
I'm inexperienced with GURPS having GM'ed only two sessions with it. After a first session of with a GURPS-converted Call of Cthulhu 90s adventure (Eye of wicked sight), I would like to let my players get familiar with GURPS Combat and injuries. I'll probably adjust the amount of rules depending on their interest. My idea was to play a flash-back of one of the PC's, in which he entered a bare knuckles boxing fight. I also want to use an hex-map for more visualization. Then I started to reread the rules and got some questions about it. 1) Is retreating dodge always possible, provided there is space behind you? It would lead to boxers stepping to and fro during defense and attack, which seems a bit silly. Do people rule that you can only retreat when you haven't spend a step in your turn? Why do or why don't? 2) Shouldn't boxing remove the -4 penalty for off-hand? It would seem more realistic to me, and it would make boxing more reasonable against brawling. 3) A left and a right first are two weapons, so doing you can strike twice with a -4 penalty (provided previous point or if your have karate skill). Rapid strike penalty -6 can be halved to 3 by spending 1 fp. So, striking twice with the same hand would be less at a penalty than striking with the left and right hand. Is not including a similar 'extra effort' option on dual weapon attacks an oversight, or does it have a reason? 4) Do I read the rules on B420 correctly if I assume it is possible that a boxing match ends in 1 second with one of the fighter having lost only 1 hp? (but taking 1 hp on the face and rolling -5 on his HT roll to avoid knockdown). Of course, this will be what happens after I take 30 minutes to explain rules and situation ;-) Thanks in advance, |
08-02-2010, 01:53 PM | #2 | |||
Join Date: Oct 2007
Location: Vermont
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Re: Basic Set Unarmed Combat boxing questions
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However, Rapid Strike does not mean it used the same hand. Again, in GURPS Martial Arts there is a great treatment of what Rapid Strike can include (hitting two targets with a single blow, for instance). Also, watch a boxer sometime, a left/left combination is often launched faster than a left/right. Nope, this is incorrect. IDHMBWM, but I believe it takes a Major Wound to the head to force this health roll. This would be significantly more than 1 point, and difficult to do with a single blow. (Boxing gloves also decrease damage by 1, again, in Martial Arts.
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My ongoing thread of GURPS versions of DC Comics characters. |
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08-02-2010, 02:00 PM | #3 | ||
Join Date: Jul 2008
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Re: Basic Set Unarmed Combat boxing questions
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However, it wouldn't be at -5 unless it was a major wound.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-02-2010, 02:04 PM | #4 | ||
Join Date: Apr 2005
Location: France
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Re: Basic Set Unarmed Combat boxing questions
Hello and, first of all, welcome in GURPS! You discovered one of the best roleplaying game ever designed, perhaps even the best one!
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Retreating needs being able to step back. The attack maneuver allows to do only one step (forward or backward, before or after the attack). So, if the character already did his step, he can't do it again: he can't retreat. If h didn't use his step, he can retreat, but only once. |
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08-02-2010, 02:15 PM | #5 | |
Join Date: Apr 2005
Location: France
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Re: Basic Set Unarmed Combat boxing questions
Oh! A lot of people answered you as I was writing my own answer... I made a good choice to write it question by question rather than all in a raw... Thus, I can avoid repeating what they already wrote...
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The rules, in the paragraph "Attack" (Basic Set, page 365) say: "Movement: Step.", and not "Steps"; and, in the paragraph "Retreat" (Basic Set, page 377), they say: "you must move away from your attacker: at least one yard... exactly as for a step", which leads me to the conclusion that it is not just a house rule. But it is still an interpretation of the rules. So once can disagree. |
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08-02-2010, 02:20 PM | #6 | |
Join Date: Apr 2005
Location: France
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Re: Basic Set Unarmed Combat boxing questions
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There is a harsh optional rule in Martial Arts to make the difference between the two hands. After all, a left-handed boxer, even if his is well trained to use his two hands, strikes stronger and quicker with his left hand... And such a very realistic rule is welcome in a Call of Cthulhu campaign! But it is just an option. |
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08-02-2010, 02:24 PM | #7 | |||
Join Date: Aug 2007
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Re: Basic Set Unarmed Combat boxing questions
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08-02-2010, 02:29 PM | #8 | |
Join Date: Apr 2005
Location: France
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Re: Basic Set Unarmed Combat boxing questions
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There is a karate technique, named "morote tsuki" which allows to strike with two hands exactly at the same time. It is quite easy to do after a parry, and hard to defend against... It can be used in a modern Call of Cthulhu adventure. But I never see any boxer use it. It is very specific to some karate and kungfu schools and, of course, it was not known by westerners during the roaring twenties (except people with an asiatic origin, of course). But, since you are playing in a modern campaign, no problem for your player characters... |
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08-02-2010, 02:33 PM | #9 | |
Join Date: Jul 2008
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Re: Basic Set Unarmed Combat boxing questions
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-02-2010, 02:33 PM | #10 |
Join Date: Apr 2007
Location: Augusta, GA
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Re: Basic Set Unarmed Combat boxing questions
1) Yes it always is, as long as you are able to defend you are always allowed to use the retreat option, albeit only once per turn (B377). Speaking as a boxer, this is entirely realistic and not at all silly. Footwork is the most important thing in evading your opponent and has been a part of standard boxing instruction since at least September 7, 1892 when "Gentleman Jim" Corbett defeated John L. Sullivan at the Olympic Club in New Orleans using superior agility to dodge Sullivan's charges and counter with quick jabs. The rules do not forbid you from retreating if you have taken a step. I believe the once per round limitation on retreating is a good enough rule, so that's what I use. The question remains for you, I'm sure, why would you not retreat if you could? Well, drawing on my own boxing experience again I can tell you that a great strategy in boxing is to force your opponent back against the edge of the ring. Not only does that make it impossible for them to retreat, but it forces them onto the defenses where you can pummel them. Consider adding a damage bonus on people hit while against a barrier. Sort of a added impact thing.
2) You certainly can if you want to. But there's separate training that goes into coordinating and strengthening your off-hand. People naturally favor one arm over the other and it takes time to get the necessary skill to attack as well with your left as your right. I suppose you could say that is part of the boxing skill's training and thus justifies it's greater difficulty than brawling. Although the greater damage increase and superior retreat bonus to defense is likely the existing justification for that. 3) Yes it does, unless you've spent the character points to eliminate this penalty. That neat little "one-two" punch is in fact a part of a boxer's training and takes time to master. Once you do though, it's very effective in both a boxing match and a street fight. 4) I can see there is some confusion about the rules on B420 for you. I take it from your question that you seem to think being knocked down qualifies you as losing a boxing match. This is rarely the case. No Marquess of Queensbury Rules boxing match can end in one second. Even if somehow one of the fighters is knocked out dead at the moment the match begins, he must be counted down for ten full seconds before he is considered having lost. As soon as the fighter begins to get up he is not being counted down anymore and the other fighter must stand back until the referee signals the match begun again. Furthermore, the -5 on the HT roll only applies to major wounds. So a serious wound could only be inflicted with 1 HP of damage on a character with 2 HP total. The average 10 HP character would only sustain a major wound to the face if struck for 6 HP of damage. I hope this information was helpful. If you're interested in further information on Boxing in GURPS I highly recommend GURPS Martial Arts. Good luck with your campaign! |
Tags |
basic set, boxing, rules question, two-handed combinations, unarmed combat |
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