10-02-2018, 07:13 PM | #81 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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10-02-2018, 07:21 PM | #82 |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
Right, but I guess what I mean is that all of this discussion around trying to find the right formula for XP's 'purchasing' power is eliminated if you simply restrict talents to being a factor of one's IQ alone... like it used to be.
Don't get me wrong, purchasing talents using XP directly seemed fine on paper, but the sheer number of threads on this board on the subject seem to imply that there may be more issues w/ the idea than originally thought. |
10-02-2018, 07:29 PM | #83 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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10-02-2018, 07:35 PM | #84 |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
I didn't say that, but I would be OK if purchasing talents was only possible thru raising IQ like it used to be. It would be simpler, would it not? Not as flexible, but simpler.
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10-02-2018, 07:37 PM | #85 |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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10-02-2018, 07:48 PM | #86 |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
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10-02-2018, 07:53 PM | #87 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: IQ rise and talents
I like the new system too. It allows for people who aren't academic or intellectual (high IQ) but know a lot of different things by virtue of having been around a long time and done a lot of things. Someone who doesn't have the capacity to learn an IQ 9 talent, but knows all the IQ 8 talents. Under the old systems you'd have to have a genius IQ to know all the IQ 8 talents.
It uncouples the depth (IQ) from the breadth (number of talents). |
10-02-2018, 08:11 PM | #88 | |
Join Date: Sep 2018
Location: North Texas
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Re: IQ rise and talents
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10-02-2018, 08:13 PM | #89 | |
Join Date: Dec 2017
Location: behind you
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Re: IQ rise and talents
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10-02-2018, 08:13 PM | #90 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: IQ rise and talents
Split them off entirely. All starting characters have knowledge 10.
Wizards who raise their IQ get to trade in for higher level effect spells of exactly the same type for no extra charge. Three hex wall? Of course, it's suddenly so clear to me how to extend what I already learned.
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