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Old 09-24-2009, 12:42 PM   #11
vitruvian
 
Join Date: Aug 2004
Default Re: Help rebuilding Batman-like Supers character

Try this...

Shadow Falcon v5
Age 23; Human; 5'10; 160

ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 12 [20].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [0]; Per 13 [5]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Block 10 (Cloak); Dodge 10; Parry 11 (Karate or Smallsword).

Social Background
TL: 9 [0].
CF: Need to spend a point or two here for CF both for his native land and Western.
Languages: Probably need to spend some on English, unless it's the native tongue of his country.

Advantages
Ambidexterity [5]; Combat Reflexes [15]; Eidetic Memory [5]; Fit [5]; Flight (Controlled Gliding; Gadget/Breakable: DR 3-5; Gadget/Breakable: Size 0 or more; Gadget/Can Be Stolen: Must be forcefully removed) [8]; Gizmo 2 (Focus Limited: Can fit in a utility belt/web gear; Trait Limited: Technological Items Only) [7]; High TL 1 [5]; Independent Income (Swiss Bank Account) 3 [3]; Signature Gear (Talon Shuriken, Armor, Boots, Gloves, Bike, NVG) 2 [2]; Trained By A Master [30]; Wealth (Comfortable) [10].
Perks: Climbing Line; Cloaked; Masked; Style Familiarity (Stickfighting - African Stickfighting) [4].

Disadvantages
Charitable (12 or less) [-15]; Curious (12 or less) [-5]; Enemy (Brother/King of Home Country) (More powerful than the PC) (Evil Twin is more skilled than you and posseses abilities that you do not; 6 or less; Hunter) [-15]; Honesty (12 or less) [-10]; Pacifism (Cannot Kill) [-15]; Secret Identity (Kwame M'witu) (Imprisonment or Exile) [-20]; Selfless (12 or less) [-5]; Sense of Duty (everyone) (Large Group) [-10].
Quirks: Dreamer; Humble; Imaginative; Trademark (Falcons); Vow (Do not return home) [-5].

Skills
Acrobatics-12 (DX) [4]; Acting-12 (IQ+0) [2]; Aerobatics-11 (DX-1) [2]; Area Knowledge (Atlanta)-12 (IQ+0) [1]; Climbing-12 (DX+0) [2]; Cloak-12 (DX+0) [2]; Computer Operation/TL9-13 (IQ+1) [2]; Computer Programming/TL9-12 (IQ+0) [4]; Criminology/TL9-13 (IQ+1) [4]; Driving/TL8 (Motorcycle)-11 (DX-1) [1]; Escape-11 (DX-1) [2]; Fast-Draw (Shuriken)-14 (DX+2) [2]; First Aid/TL8 (Human)-12 (IQ+0) [1]; Forensics/TL9-12 (IQ+0) [4]; Hypnotism (Human)-12 (IQ) [4]; Intimidation-12 (Will) [2]; Invisibility Art-11 (IQ-1) [4]; Judo-12 (DX) [4]; Karate-14 (DX+2) [12]; Piloting/TL8 (Glider)-13 (DX+1) [4]; Smallsword-14 (DX+2) [2]; Stealth-14 (DX+2) [8]; Streetwise-11 (IQ-1) [1]; Tactics-12 (IQ) [4]; Thrown Weapon (Shuriken)-13 (DX+2) [4].

His damage, Dodge, and primary combat skills are better, although his Parry is one less. He's still not getting much use out of Trained By A Master, but could grow into it; a viable option would be to drop TBAM and Invisibility Art entirely and pump those 34 points into DX, IQ, and/or skills directly. And maybe another point or two of Sig Gear - if his $20,000 is meant to cover his armor, weapons, motorcycle, etc., he's going to have to shop carefully, especially if he's picking out any double-cost TL9 items to justify the High TL advantage.
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Old 09-24-2009, 02:40 PM   #12
Vermillion
 
Join Date: Sep 2009
Default Re: Help rebuilding Batman-like Supers character

Thanks for the immense help, especially regarding the TBAM and the skills. I figured as much, but I thought I might have been missing something.

Quick question though: where do I find the Craftiness Talent?

EDIT: I also tried my hand at making talents. One is basically adapting the Fist! Wildcard into a talent, and the other is my best approximation for a caped vigilante kind of setup.

Innate Fighter (5 points)
/Skills/: Acrobatics, Boxing, Brawling, Judo, Karate, Wrestling.
/Reaction Bonus/: Martial artists, pro fighters.
/Common trait/: an inborn sense of timing and body function for hand-to-hand combat.
/Applicability/: fighters, vigilantes, or thugs.

Caped Crusader (5 points)
/Skills/: Acrobatics, Cloak, Criminology, Karate, Stealth, Streetwise.
/Reaction Bonus/: Criminals, law enforcement, other vigilantes.
/Common trait/: The common skills for any "dark knight" detective.
/Applicability/: Vigilantes, superheroes.

Last edited by Vermillion; 09-24-2009 at 02:47 PM.
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Old 09-24-2009, 03:30 PM   #13
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Help rebuilding Batman-like Supers character

Quote:
Originally Posted by Vermillion View Post
Thanks for the immense help, especially regarding the TBAM and the skills. I figured as much, but I thought I might have been missing something.

Quick question though: where do I find the Craftiness Talent?

EDIT: I also tried my hand at making talents. One is basically adapting the Fist! Wildcard into a talent, and the other is my best approximation for a caped vigilante kind of setup.

Innate Fighter (5 points)
/Skills/: Acrobatics, Boxing, Brawling, Judo, Karate, Wrestling.
/Reaction Bonus/: Martial artists, pro fighters.
/Common trait/: an inborn sense of timing and body function for hand-to-hand combat.
/Applicability/: fighters, vigilantes, or thugs.
Sounds resonable
Quote:
Caped Crusader (5 points)
/Skills/: Acrobatics, Cloak, Criminology, Karate, Stealth, Streetwise.
/Reaction Bonus/: Criminals, law enforcement, other vigilantes.
/Common trait/: The common skills for any "dark knight" detective.
/Applicability/: Vigilantes, superheroes.
That's really not a talent as much as a work description or a work template.

Talents are for things such as
'Acrobat', +1 to acrobatics, aerobatics, aquabatics, jumping, flying leap...
'Eye for Details', +1 to criminology, observation...

Caped Crusader is sort of like:
'Second-rate prostitute', +1 to sex-appeal, scrounging, urban survival, fast-talk, running...

Quote:
Originally Posted by "GURPS Basic p.89
You have an aptitude for a set of closely related skills
There is little in common between Acrobatics, streetwise, or stealth. A talent should not, and I believe there is a Kromm-quote on this somewhere, be 'A bonus to a bunch of skills I was going to pick anyway'.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"

Last edited by RedMattis; 09-25-2009 at 12:30 PM.
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Old 09-24-2009, 06:47 PM   #14
Vermillion
 
Join Date: Sep 2009
Default Re: Help rebuilding Batman-like Supers character

Okay here is the latest build I did:

Quote:
Shadow Falcon v5
Age 23; Human; 5'10; 160

ST 11 [10]; DX 13 [60]; IQ 13 [60]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0].
Basic Speed 6 [0]; Basic Move 6 [0]; Block 10 (Cloak); Dodge 10; Parry 11 (Karate).

Social Background
TL: 10 [0].
CF: African - Zamunda (Native) [0].
Languages: English (Accented) [-2].

Advantages
Combat Reflexes [15]; Craftiness Talent 1 [5]; Eidetic Memory [5]; Fit [5]; Gizmo 2 (Focus Limited: Can fit in a utility belt/web gear; Trait Limited: Technological Items Only) [7]; Glider Cape (Flight) (Controlled Gliding; Gadget/Breakable: Size 0 or more; Gadget/Can Be Stolen: Must be forcefully removed; Small Wings) [8]; High TL 2 [10]; Independent Income (Swiss Bank Account) 3 [3]; Innate Fighter Talent 2 [10]; Signature Gear (Weapons, Armor/Costume, Sports Bike, Gear) 4 [4]; Wealth (Wealthy) [20]; Whiz Kid Talent 1 [5].
Perks: Armor Familiarity (Karate); Climbing Line; Cloaked; Masked [4].

Disadvantages
Charitable (12 or less) [-15]; Curious (12 or less) [-5]; Enemy (Brother/King of Home Country) (Equal in power to the PC) (Evil Twin is more skilled than you and posseses abilities that you do not; Hunter) [-20]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Kwame M'witu) (Imprisonment or Exile) [-20]; Selfless (12 or less) [-5]; Sense of Duty (everyone) (Large Group) [-10]; Vow (Do not return home) (Major) [-10].
Quirks: Alcohol Intolerance; Imaginative; Trademark (Falcons) [-3].

Skills
Acrobatics-14 (DX+1) [2]; Acting-14 (IQ+1) [2]; Aerobatics-12 (DX-1) [2]; Area Knowledge (City)-14 (IQ+1) [2]; Climbing-13 (DX+0) [2]; Cloak-13 (DX+0) [2]; Computer Operation/TL9-14 (IQ+1) [2]; Computer Programming/TL9-13 (IQ+0) [4]; Criminology/TL9-15 (IQ+2) [4]; Driving/TL8 (Motorcycle)-12 (DX-1) [1]; Escape-12 (DX-1) [2]; Falconry-12 (IQ-1) [1]; Fast-Draw (Shuriken)-15 (DX+2) [2]; First Aid/TL8 (Human)-13 (IQ+0) [1]; Forensics/TL9-14 (IQ+1) [4]; Intimidation-12 (Will-1) [1]; Judo-15 (DX+2) [4]; Karate-15 (DX+2) [4]; Piloting/TL8 (Glider)-14 (DX+1) [4]; Shadowing-14 (IQ+1) [2]; Stealth-15 (DX+2) [4]; Streetwise-12 (IQ-1) [1]; Thrown Weapon (Shuriken)-15 (DX+2) [4].


Significant Gear:
Costume (Nanoweave Tacsuit)
Lockpicks
NVG
10 Falcon Talons (Fine Shuriken)
5 Falcon Cry Blades (Sonic Shuriken)
Sports Bike
$8200 left for Sig Gear
$20,000 left for Starting Money.
As you can see, the biggest changes are in Sig Gear and Wealth. I went ahead and got rid of TBAM, bumped up my DX and IQ, and grabbed a few Talents: My Innate Fighter, Craftiness, and Whiz Kid from Mysteries. Considering that this is the start of his crimefighting career (and that he comes from a fairly peaceful and respectful culture), the low Streetwise and Intimidation is fairly appropriate.

I changed a few of my Disadvantages after learning a bit more about the campaign world (namely, that superhumans are just starting to develop, so a guy running around in a costume fighting crime is kinda weird).

PS Guess the little joke I made in Cultural Familiarity.
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Old 09-24-2009, 06:57 PM   #15
vitruvian
 
Join Date: Aug 2004
Default Re: Help rebuilding Batman-like Supers character

Quote:
Originally Posted by Vermillion View Post
Okay here is the latest build I did:



As you can see, the biggest changes are in Sig Gear and Wealth. I went ahead and got rid of TBAM, bumped up my DX and IQ, and grabbed a few Talents: My Innate Fighter, Craftiness, and Whiz Kid from Mysteries. Considering that this is the start of his crimefighting career (and that he comes from a fairly peaceful and respectful culture), the low Streetwise and Intimidation is fairly appropriate.

I changed a few of my Disadvantages after learning a bit more about the campaign world (namely, that superhumans are just starting to develop, so a guy running around in a costume fighting crime is kinda weird).

PS Guess the little joke I made in Cultural Familiarity.
Hope you checked the new Talents with GM. So, this guy going to be looking for a queen in Queens? Maybe he could have an elephant Ally called Babar... and probably should have dropped a few points in Staff.
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Old 09-24-2009, 08:44 PM   #16
nick012000
 
Join Date: Jul 2009
Default Re: Help rebuilding Batman-like Supers character

You should probably pick up NBC Suit if you're going for the Tacsuit; remember that while you're wearing a suit requiring one of the specialties of the Enviroment Suit skill, all your DX-based skills are limited to a maximum of your rating in that specialty while wearing it.

Since you haven't bought it, you're defaulting. I think that's, what, DX-5? Don't have access to my books at the moment. You'd probably want to buy it up to DX+2 [8], so you can use your combat skills at full ability. Armor Familiarity would, I believe, offset that penalty by one, but only for Karate.
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Old 09-24-2009, 09:48 PM   #17
Vermillion
 
Join Date: Sep 2009
Default Re: Help rebuilding Batman-like Supers character

Quote:
Originally Posted by nick012000 View Post
You should probably pick up NBC Suit if you're going for the Tacsuit; remember that while you're wearing a suit requiring one of the specialties of the Enviroment Suit skill, all your DX-based skills are limited to a maximum of your rating in that specialty while wearing it.

Since you haven't bought it, you're defaulting. I think that's, what, DX-5? Don't have access to my books at the moment. You'd probably want to buy it up to DX+2 [8], so you can use your combat skills at full ability. Armor Familiarity would, I believe, offset that penalty by one, but only for Karate.
I forgot about that. And there aren't any skills I want to dump for that many points. I will just switch to the Bodysuit, and use the extra funds for Armored glasses or something.
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Old 09-24-2009, 10:02 PM   #18
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default Re: Help rebuilding Batman-like Supers character

Quote:
Originally Posted by Vermillion View Post
Quote:
Originally Posted by nick012000 View Post
You should probably pick up NBC Suit if you're going for the Tacsuit; remember that while you're wearing a suit requiring one of the specialties of the Enviroment Suit skill, all your DX-based skills are limited to a maximum of your rating in that specialty while wearing it.

Since you haven't bought it, you're defaulting. I think that's, what, DX-5? Don't have access to my books at the moment. You'd probably want to buy it up to DX+2 [8], so you can use your combat skills at full ability. Armor Familiarity would, I believe, offset that penalty by one, but only for Karate.
I forgot about that. And there aren't any skills I want to dump for that many points. I will just switch to the Bodysuit, and use the extra funds for Armored glasses or something.
DX in Tacsuits is explicitly not limited by NBC Suit skill.
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Old 09-24-2009, 10:15 PM   #19
naloth
 
Join Date: Sep 2004
Default Re: Help rebuilding Batman-like Supers character

Here's a few different power levels of Batman I threw together. They were designed to demonstrate what you could do with the same character level at different point values (a street-level to low end JLA batman version) but you can use them for ideas.
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