Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Traveller

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-07-2018, 05:34 PM   #1
cptbutton
 
cptbutton's Avatar
 
Join Date: Jul 2007
Default Slower fuel-efficient jump drive implications?

What the implications of a slower but more fuel-efficient jump drive?

I am considering trying to rework the Islands clusters as being like CJ Cherryh's Union Alliance setting in tech. This would mean that jump drive takes 1 month external time for a 1 parsec jump, but uses much less fuel, such that a ship can jump 4-5 times without refueling while still having a lot of cargo capability. Internal time is 1 week, but because of sensory distortion people have to spend it sedated to avoid mental damage.

If the Islands developed this kind of drive and used it extensively, what would happen when the Imperium contacted them? Would the Imperium find the new drive useful for trade or military purposes, or just say "how quaint" and keep using the usual fuelhog jumpdrive?
__________________
--
Burma!
cptbutton is online now   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:50 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.