Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 12-14-2019, 09:10 AM   #1
MikMod
 
Join Date: May 2019
Default Wight question

A wight can only be harmed by missile spells and magic weapons.

So if a wight of an armoured warrior is hit by a +1 magic sword, what damage is done:

A) Normal sword damage, +1 for magic, minus the wights armour

B) One point of magic damage, stopped by the armour

C) Normal sword damage +1 for magic, wights armour isn't not really effective 'armour' and stops no hits from the 'magic' attack

D) One point of magic damage. The wights armour isn't 'real' armour here.

And any thoughts about wight talents like Toughness?!

Many thanks in advance!
MikMod is offline   Reply With Quote
Old 12-14-2019, 10:12 AM   #2
tomc
 
tomc's Avatar
 
Join Date: Aug 2004
Location: Carrboro, NC
Default Re: Wight question

It's pretty much up to what the GM wants to do. But that's how I've always played... And there's certainly no need to be consistent in my world.

I'd rule that the wight's armor has no effect, and since the weapon is magic, it does all of it's damage, not just the +1.
__________________
OgreMap2

Freedom of Speech is not Freedom of Podium
tomc is offline   Reply With Quote
Old 12-14-2019, 11:19 AM   #3
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Wight question

What if the Wight had known Shield Expertise or other combat talents while she was alive?
__________________
-HJC
hcobb is offline   Reply With Quote
Old 12-14-2019, 11:23 AM   #4
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Wight question

Solution A sounds like the best to me.
Shostak is offline   Reply With Quote
Old 12-14-2019, 11:41 AM   #5
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Wight question

I would play as option A, unless the Wights armour has rotted away with time.
Chris Rice is offline   Reply With Quote
Old 12-14-2019, 01:10 PM   #6
larsdangly
 
Join Date: Dec 2017
Default Re: Wight question

I can't picture doing anything other than A. This seems to me like another of the many instances where the specific wording of the RAW permits a number of interpretations, but most readings don't pass the sniff test when you think through their implications. TFT is particularly rich in these sorts of ambiguities, I think because it is written in a relatively loose, informal way, yet describes a game that has all the tightly fitting gears and pulleys of chess.
larsdangly is offline   Reply With Quote
Old 12-14-2019, 10:57 PM   #7
Skarg
 
Join Date: May 2015
Default Re: Wight question

I think the intention is surely option A.

I can see a possible interpretation E though, which would be the armor is solid and protects against the normal damage, and then if that damage is equal to or greater than the armor, then the magic damage is done.

(Would be wicked, though.)
Skarg is offline   Reply With Quote
Old 12-15-2019, 02:29 AM   #8
MikMod
 
Join Date: May 2019
Default Re: Wight question

I was thinking D might be right, because the wight is a kind of ghost, a sort of image of the person that was, with no physicality, so the 'armour' isn't going to work like actual armour, and the size of the sword isn't relevant here, it's how magical it is.

Of course it's not totally clear how the wight is causing physical damage if it's not physically present...

I guess if A is correct then people are happy for the wight to also have Toughness and Shield talent, etc?
MikMod is offline   Reply With Quote
Old 12-15-2019, 04:13 PM   #9
Skarg
 
Join Date: May 2015
Default Re: Wight question

Yeah, MikMod, there is a wide range of possible self-consistent interpretations or choices GMs could apply to how they work in their games, of course. As you wrote, if the armor is ghostly maybe it doesn't protect them especially if a magical weapon only does the damage amount of its magic.

In that case though, the GM would have to answer what happens if a magic weapon hits a wight that doesn't do any magic bonus damage, such as sword enchanted for DX +1. No damage? 1 damage?

I tend to think that since the Wight description says to use the ST, DX, MA, and "carries the weapon it used in life" and "makes only normal physical attacks", that the Wight would be able to use the combat talents it had in life. I'd probably tend to give them all the arms they had in life (maybe minus any enchantment effects), and have that armor protect them from magic attacks as if they were all there. OR, to have the Wight only have a weapon and no other equipment.

At least, that'd be my generic baseline. I tend to rarely use ghosts at all, and I also tend to actually have pretty specific versions and variations of things when I do put them in a campaign.
Skarg is offline   Reply With Quote
Old 12-15-2019, 06:09 PM   #10
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Wight question

You see a dead body behind the wight and grab the magic sword he carried in life to use against its spectral twin.
__________________
-HJC
hcobb is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.