01-20-2019, 03:27 PM | #91 | |
Join Date: May 2015
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Re: New use for XP - Heroic Exploits
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01-20-2019, 04:15 PM | #92 | |||
Join Date: Sep 2018
Location: North Texas
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Re: New use for XP - Heroic Exploits
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BTW, I have a few more wizard-centric portfolios that I am working on to help reinforce this idea that there are many paths to power. Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 01-20-2019 at 04:20 PM. |
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01-20-2019, 04:24 PM | #93 |
Join Date: Sep 2018
Location: North Texas
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Re: New use for XP - Heroic Exploits
I looked at that as well as I began developing my 'Powers' concept, but ultimately felt that the door opened by Steve's expansion of what XP can be used for was the better path.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
01-20-2019, 05:29 PM | #94 | |
Join Date: Sep 2018
Location: North Texas
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Re: New use for XP - Heroic Exploits
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This is another reason why I think that a flat XP cost of 1000 points per Power (regardless of tier) may be better than the escalating costs I initially proposed.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 01-20-2019 at 06:53 PM. |
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01-20-2019, 05:43 PM | #95 | |
Join Date: Sep 2018
Location: North Texas
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Re: New use for XP - Heroic Exploits
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Another approach, I suppose, could be to allow GMs total control over when Power unlocks occur (i.e take character XP out of the equation entirely), but I dislike the removal of player choice in the ultimate design of their characters.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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01-20-2019, 10:56 PM | #96 | |||
Join Date: May 2015
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Re: New use for XP - Heroic Exploits
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Will share when ready. But I have too much work, too many games, too much other, too perfectionist, etc. |
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01-20-2019, 11:12 PM | #97 | |||
Join Date: May 2015
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Re: New use for XP - Heroic Exploits
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I like that the increasing costs makes the more powerful costs more costly and less common/accessible. Quote:
I think the GM discretion and guidance would be quite significant. Removing XP from it wouldn't necessarily also have to remove player choice. It could still be things their characters choose that lead to the powers. I've actually played in such games before, in GURPS, where players'/PCs' choices led to them discovering lines of study/devotion/development that led to them gaining particular abilities, which either did or didn't cost GURPS character points (the more I have played GURPS, the less I care about or want to use its character points, and the more I want to have actions determine character development, and I'm starting to think maybe the same thing would work better than XP for TFT) - i.e. you have Tier 2 powers in a Zen Archery portfolio because you spent a year studying with a Zen Archery master in the remote magical mountains... no XP involved, or you got "Zen Archery XP" - only usable for that). |
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01-21-2019, 06:56 PM | #98 | |
Join Date: Sep 2018
Location: North Texas
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Re: New use for XP - Heroic Exploits
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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01-21-2019, 07:19 PM | #99 | |
Join Date: Sep 2018
Location: North Texas
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Re: New use for XP - Heroic Exploits
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Right now there are two other foci-related portfolios that I'm working on and like your suggestion, wizards will only be able to select one of them; arcane (staff), divine or familiar.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 01-21-2019 at 07:36 PM. |
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