Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-22-2017, 01:49 PM   #1
Drakyrias
 
Join Date: Nov 2006
Default Teleportation issues

I'm trying to create a Nightcrawler like teleportation effect. The easiest place to start of course is Psionics with Auto/Exo teleport.

The problem I'm having is linking the two together to allow the player to take people/objects with him as his only way to use Exo. From Psionics Skill only enhancements would only affect skill cost but since this radically affects the entirety of the power I was curious if it should affect the power cost as well, even if in reduced form. This is what I have (we use 3rd edition btw):

Base Cost 5per level
General limitation: Material in the space you teleport into does not exchange places with you it is pushed aside. -10%
Exoteleport limitations: Touch only -15%, Linked to Autoteleport +5%, Accessibility Must Be Used with Autoteleport -25%

Total Cost: 3pts per lvl.
Drakyrias is offline   Reply With Quote
 

Tags
3rd edition, psionic powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.