02-14-2012, 01:57 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Deadly Spring question
And Strongbow, but it's still reasonable. 20 points in a style that IIRC includes some basic Yeoman farmer kind of skills in the first place for what were essentially an elite infantry which trained from childhood (all it takes is about two hours of training a day from age 8 to 18 assuming about half was under tutelage).
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02-14-2012, 01:59 PM | #12 |
Join Date: Jul 2008
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Re: The Deadly Spring question
And that's covered by the 20 points in style. 2 style perks, for the 2x10 points in style, and one general combat perk for 20 points in combat skills and techniques. Exactly as vierasmarius said.
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02-14-2012, 02:03 PM | #13 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: The Deadly Spring question
20+ points amongst a select few skills and techniques for Foot Archery is quite a lot, do we really assume that the default yeoman archer had sth. like Bow-15+? That's quite elite even for British history revisionists...
In that case, I'd rather say that a lot of the training time went in the perks department and ignore the points per perk rule. |
02-14-2012, 02:07 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Deadly Spring question
Quote:
I still find the perk limit rules somewhat confusing, especially since "combat perks" don't exist in the rules (or as far as Kromm's concerned). You get 1 "style perk" (must be from that style) per 10 points in a style, 1 "style perk" per 20 points in Combat Skills and 1 perk per 25 CPs that cannot be a "style perk" (and the same for "magical style perks" but substitute magical skills). It's still very unclear to me what counts as a "style" perk and what does not. Some "styles" have perks that aren't directly combat related, are those still "style perks" or just perks for that style? Can you get them instead with your non-style perk limit? I'm fairly certain that Foot Archery has more skills than just Bow, but I don't have Martial Arts on me. Last edited by sir_pudding; 02-14-2012 at 02:11 PM. |
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02-14-2012, 02:09 PM | #15 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Deadly Spring question
Quote:
If you want a bow on the lower end of what seemed to be OK for a historical warbow (about 100#, or ST 14), you can do this at ST 10.
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02-14-2012, 02:13 PM | #16 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Deadly Spring question
Quote:
Edit: There has been a lot of off-list conversation on this, backed up by Peter and Kromm. Not all people who are fighters, even awesome fighters, train in a style. Not all vikings who use a spear and shield have "Viking Spear and Shield Fighting" style. In the context of styles, the perk restrictions are a great way to figure out how to allocate stuff. But that's not the ONLY way. Or "I work out a lot with 'sport-specific' exercises." The stuff like Strongbow and Arm ST at low levels shouldn't require much justification to get on your sheet. Then, you only need 10 points for the Arm ST and 8 or 12 or whatever points to get to DX+2 in your skill (and since hitting point targets with a ranged weapon in GURPS is pretty tough anyway, you'll likely want WAY more than DX+2 unless you've spent a truck-ton of points in DX).
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 02-14-2012 at 02:19 PM. |
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02-14-2012, 02:15 PM | #17 | |
Join Date: Jan 2010
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Re: The Deadly Spring question
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02-14-2012, 02:26 PM | #18 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Deadly Spring question
Quote:
EDIT: This post in particular seems to indicate that you can not get style perks without either 10 points in a style or 20 points in combat skills in general. You can't use your general perks for these. AFAICT, Strongbow and Special Exercises both seem to count as style perks for this. Quote:
Last edited by sir_pudding; 02-14-2012 at 02:32 PM. |
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02-14-2012, 02:44 PM | #19 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Deadly Spring question
Quote:
That being said: * I have ZERO issues with allowing the Strongbow perk and 10 points of Arm ST for those whose background is "spent years training in archery."
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02-14-2012, 02:49 PM | #20 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Deadly Spring question
Oh, and thanks for reading it!
dhc
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Tags |
deadly spring, pyramid 3/33 |
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