Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-24-2011, 09:35 AM   #31
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [Pyramid 3/33] Reverse-Engineer Basic Set Weapons

Quote:
Originally Posted by Icelander View Post
The ones in Low-Tech ought to be multipliers on Basic Lift, not some bizarre ST multipliers.
They follow a regular progression in BL. I took the implied BL progression and made the formulas in the article. The numbers may not be right at high multuples, but thats due to non
Linearity or something.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 11-24-2011, 09:49 AM   #32
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [Pyramid 3/33] Reverse-Engineer Basic Set Weapons

Quote:
Originally Posted by vicky_molokh View Post
GURPS doesn't normally interact with BL directly that way.
Actually, it does - any time people co-operate or otherwise pool BL for any purpose for which BL is used, it's all done at the BL level. Two ST 10 guys != a ST 20 guy, and the rules reflect this.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 11-24-2011, 10:33 AM   #33
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Pyramid 3/33] Reverse-Engineer Basic Set Weapons

Quote:
Originally Posted by Bruno View Post
Actually, it does - any time people co-operate or otherwise pool BL for any purpose for which BL is used, it's all done at the BL level. Two ST 10 guys != a ST 20 guy, and the rules reflect this.
Simple addition. Not the amount of operations that is required to figure how a cranequin affects the interaction of the user's ST and the crossbow's MinST.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 11-24-2011, 11:09 AM   #34
Gigermann
 
Gigermann's Avatar
 
Join Date: Jul 2009
Location: Oklahoma City
Default Re: [Pyramid 3/33] Reverse-Engineer Basic Set Weapons

First attempt:
TL3 Medieval Light Crossbow
Draw Weight: 300lbs
Min ST: 14 (drawn by ST10 w/ one-foot stirrup and belt-claw)
Draw Length: 11in
Damage: 1d(2) realistic/1d+2(2) cinematic
Acc: 3
Max Range: 424yds
Weight: 3.7/.08
Cost: $150/$11.25

The prod is a 36", recurved, round, yew self-bow; inspired by the aforementioned linked document. I artificially bumped up the cost to match the BS crossbow; otherwise, it's about $64.

Anybody see anything I've missed?
Gigermann is offline   Reply With Quote
Old 11-24-2011, 03:05 PM   #35
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [Pyramid 3/33] Reverse-Engineer Basic Set Weapons

IMHo, the increasing loading time multipliers already include part of the non-linear relationship of basic lift and ST:

Code:
ST   loading time  Loading time multiplier ST multiplier squared and doubled
x1           2
x1.5         9              x4.5                       4.5
x2          16              x8                         8
2.5         25             x12.5                      12.5
x3          36             x18                        18
Now, cube the ST multiplier, and then double it. Surprise! It's exactly the value provided in low tech.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 11-24-2011, 03:59 PM   #36
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [Pyramid 3/33] Reverse-Engineer Basic Set Weapons

Quote:
Originally Posted by Kuroshima View Post
IMHo, the increasing loading time multipliers already include part of the non-linear relationship of basic lift and ST:

Code:
ST   loading time  Loading time multiplier ST multiplier squared and doubled
x1           2
x1.5         9              x4.5                       4.5
x2          16              x8                         8
2.5         25             x12.5                      12.5
x3          36             x18                        18
Now, cube the ST multiplier, and then double it. Surprise! It's exactly the value provided in low tech.
This is the math I did for TDS. Falls right out of the analysis, and you can see where I got the M factor.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 11-25-2011, 03:53 PM   #37
Gigermann
 
Gigermann's Avatar
 
Join Date: Jul 2009
Location: Oklahoma City
Default Re: [Pyramid 3/33] Reverse-Engineer Basic Set Weapons

I'm still having some issues building crossbows, mostly centered around the "shorter, stubbier" composite crossbows. I finally found a couple of good examples that actually had some friggin' dimensions (apparently, not easy to find), here and here. I'm presuming a horn/sinew composite—looks right, at least. I've had to extrapolate what the thickness of the prod is—looks like a D-shape; my calculations have them around 1.7in-2in. Also, I'm guessing at the draw-length; around 10in or so. I have no idea what the draw-weight is in these examples, except to say that they're believed to be hunting pieces, so 3000lbs is probably too much :P

I cannot, for the life of me, get a design that fits these specifications that works at all. I feel like I'm missing something important, here. Someone else want to give it a go, and show me what I'm doing wrong?
Gigermann is offline   Reply With Quote
Reply

Tags
pyramid 3/33


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.