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Old 11-08-2011, 10:30 AM   #11
Kuroshima
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

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Originally Posted by Jeffr0 View Post
My take on the issue is here.

I try to write them up without reading other people's opinions first, so I am mildly amused at how Kuroshima almost systematically comes to opposite conclusions.

Awesome issue, though-- it's the difference between Dungeon Fantasy getting played or gathering mould as far as I'm concerned.
I was waiting for your review, really. It's funny that we ended up in opposite directions, but then, it's all a matter of taste.

As for Divine Favor, if you like divine powers in your games, it is really something you should get. Once you get it, you'll probably understand my article better ;)
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Old 11-08-2011, 11:23 AM   #12
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

Oh my.

I just stumbled across Peter V. Dell'Orto's old school Dungeon Fantasy blog.

If you picked up this issue, you won't want to miss it. It's really good.
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Old 11-08-2011, 12:16 PM   #13
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

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As for Divine Favor, if you like divine powers in your games, it is really something you should get. Once you get it, you'll probably understand my article better ;)
I've always prefered clerics over other classes-- fighting + spells = rad.

I was never quite happy with clerics just using mage spells in GURPS....

At five bucks, it probably won't hurt to grab Divine Powers when I'm filling the cart with other stuff....
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Old 11-08-2011, 02:42 PM   #14
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

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Originally Posted by Jeffr0 View Post
I've always prefered clerics over other classes-- fighting + spells = rad.

I was never quite happy with clerics just using mage spells in GURPS....

At five bucks, it probably won't hurt to grab Divine Powers when I'm filling the cart with other stuff....
You'll love Divine Favor then. The main idea behind it is that you can request aid from your god(s), and if they hear you (rolls) and the mood fits them (rolls) they grant you boons. It can be a general request (Save us!), or a specific prayer (Please grant me this). Alternatively, you can make an arrangement with the deity and it will grant you a given boon without you needing to bother him/her (that's a learned prayer)
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Old 11-08-2011, 03:10 PM   #15
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

That sounds more like the way things should work.

Turning Undead: Brandishing your holy symbol might get them to back off a bit, but to destroy them... that takes several seconds to recite a longish prayer and make a reaction roll.

Healing: This should take an even longer time to pull off. Bonuses for the extent which the healing could be considered to be "to the glory of God."
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Old 11-08-2011, 03:50 PM   #16
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

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Originally Posted by Jeffr0 View Post
That sounds more like the way things should work.

Turning Undead: Brandishing your holy symbol might get them to back off a bit, but to destroy them... that takes several seconds to recite a longish prayer and make a reaction roll.

Healing: This should take an even longer time to pull off. Bonuses for the extent which the healing could be considered to be "to the glory of God."
Get GURPS Powers: Divine Favor. From your comments, I can guarantee that you'll like it.
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Old 11-08-2011, 03:57 PM   #17
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

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Originally Posted by Jeffr0 View Post
That sounds more like the way things should work.
I thought so, too. That's why I wrote it. :)

Quote:
Turning Undead: Brandishing your holy symbol might get them to back off a bit, but to destroy them... that takes several seconds to recite a longish prayer and make a reaction roll.
Keeping undead at bay is Protection from Evil, which is a much easier miracle to receive than the one to destroy them, which is Smite.

Quote:
Healing: This should take an even longer time to pull off. Bonuses for the extent which the healing could be considered to be "to the glory of God."
There are two levels of Lay on Hands in Divine Favor; one where you accept the wounds onto yourself, and one where your god just miraculously cures people. These are medium- and high-level prayers, respectively.

The main factor isn't "casting time" here, however. (It's a factor, as longer prayers are more likely to be noticed, but a secondary one.) The biggest factor in your success is your paragon's behavior. The more closely you've followed your religious code, the more likely your god is to give you an amazing miracle instead of a minor blessing. Even the lowest level of the Divine Favor advantage allows you to pray for Part the Sea or Resurrection -- but you're only likely to be granted such a miracle if you deserve it and your god agrees that it's appropriate to the situation at hand.
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Old 11-08-2011, 07:00 PM   #18
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

hmm... I really should pick up this issue as a lot of it interests me....


Still deabting whether to get the sub this time round though...

good books coming out regularly on E23 doesn't help this particular decision.
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Old 11-09-2011, 07:33 AM   #19
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

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The main factor isn't "casting time" here, however.
Come to think of it, "take up thy bed and walk" and "silver and gold have I none" did not require much in the way of time or ceremony. However there were also demons that could not be cast out without prayer and fasting. Hmm....
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Old 11-09-2011, 09:20 AM   #20
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Default Re: Pyramid 3/36: Was "Dungeons" a Fantasy?

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That sounds more like the way things should work.
Same here!

I'm curious about how these Dungeon Saints rules for Clerics, Holy Warriors -and others- will match with the assumptions of the GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon.
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