10-21-2011, 09:54 AM | #31 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/36: Dungeon Fantasy
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(Alex, if you're reading this, sorry about that embarrassing oversight . . .)
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10-21-2011, 10:02 AM | #32 | |||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/36: Dungeon Fantasy
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Hang on...hey, what happened to the right side of my screen?
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10-21-2011, 11:16 AM | #33 | ||
Join Date: Apr 2010
Location: Land of the Britons
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Re: Pyramid #3/36: Dungeon Fantasy
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I personally haven't had a chance to read through it all myself, but its on the bottom of my list of things to read just because I know I'm going to have to work it a little to fit in into my already established setting. (It'll probably be something to do with gnomes after they've seen what those dirty dwarves have been up to). That said it's also up against another very similar template, that is written by the author of the rest of DF, and that generally blows things up for a living. That is some pretty tough competition right there! Also we've only heard peoples initial reactions, we look at the pretty before we pay attention to the functionality - which leads me neatly onto... Quote:
Of cause nothing stops me strapping the triple barrels of a Boomstick around a reinforced Burner, and separating each barrel with hammer heads. Creating effectively a really heavy mace that both spews fire and shoots chunks of hot metal at foes and could explode at anytime! Which is enough reason to play a suicidal dwarf in itself!
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10-21-2011, 01:35 PM | #34 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/36: Dungeon Fantasy
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Sorry for not mentioning it the article was good but yeah becasue I was reading this for DF or fantasy it kind of slipped through my brain there. I was reading things with an eye on where or if I could use them. Also had I not bought GURPS Swashbucklers once upon a time it would have been a higher profile article. Wish I had that book still so I could compare them. And long as I am here again I want to say David Pulver should try his hand at writing fiction. |
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10-21-2011, 01:48 PM | #35 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Pyramid #3/36: Dungeon Fantasy
No. No no no no no. I expect my players to be tormented by Elven Imperial Musketeers when next we meet. The combination of elite soldier and urban flavor is a prefect fit for them, I'm just still gathering my thoughts on the rest of the issue, Thursdays have become surprisingly busy for me these last few weeks.
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10-21-2011, 02:09 PM | #36 |
Join Date: Apr 2010
Location: Land of the Britons
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Re: Pyramid #3/36: Dungeon Fantasy
It just struck me whilst going through the Demolisher article, that it suggests Jeweler as a skill... but DF2 doesn't state it as a skill with use, instead suggesting that Merchant should be used for IDing gems as all delvers know about them.
Is this just an oversight, or does Jeweler give additional benefits?
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10-21-2011, 03:16 PM | #37 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Pyramid #3/36: Dungeon Fantasy
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Musketeers appeal to me but not as much as tattooed dwarf tossing bombs and cackling madly. And I feel like the only Musketeer archetype that works in DF is the "brace of pistols" guy. The rate of fire, accuracy, and damage of the weapons is just too low for a sniper when he has to deal with a world of fantastic creatures and such. I mean, 20 seconds is an eternity. |
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10-21-2011, 03:23 PM | #38 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pyramid #3/36: Dungeon Fantasy
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More generally, DF 2 focused on offering uses for skills found on the DF 1 templates. Those found only on the list of suitable skills in DF 1, or on the templates in DF 3 through 14, require some GM ingenuity.
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10-21-2011, 05:04 PM | #39 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Pyramid #3/36: Dungeon Fantasy
Imbuements! the special enhancements and limitations makes me happier. I was always wondering how much of a limitation "unarmed only" or the likes would be, I am glad I was close. though I would think annihilating weapon would be useful to a martial artist no? and the musketeer, well now I know what my next character will be ^,^
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10-21-2011, 06:46 PM | #40 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Pyramid #3/36: Dungeon Fantasy
Can I be a cleric of Armok, God of Blood? DF4DF4DF?
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Tags |
divine favor, dungeon fantasy, pyramid 3/36, pyramid issues |
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