Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-20-2011, 06:17 PM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Pyramid #3/36: Dungeon Fantasy

For scary dungeons:
Saints, mystic swords and arrows,
And lots of KA-BOOM
— Some hack
The latest from e23 is Pyramid #3/36: Dungeon Fantasy, which of course supports . . . GURPS Dungeon Fantasy. What does "support" mean? Let us count the ways!
  • There was a time when every other fantasy supplement featured angry-looking, tattooed dwarves laden with anachronistic technology. The Demolisher gives you inked-up stumpies with the means to blow up the dungeon, ensuring that this supplement is just as cool as those ones! We can't have a KA-BOOM gap, after all.

  • GURPS Powers: Divine Favor mentioned that its powerful system of miracles could be dropped into a classic fantasy game, but only now has that vision been realized! Dungeon Saints not only reworks the cleric and holy warrior into paragons, it adds a ton of new miracles – including Evil ones! – and reworks Auras of Power (from Pyramid #3/19) into learned prayers.

  • If The Demolisher didn't add enough KA-BOOM to your Dungeon Fantasy, try The Musketeer. Using a completely different take on gunpowder (a bit more technology-driven and potent), this delver wields muskets, pistols, and rifles to lay his enemies low in a smoky haze. And when he runs out of ammo, he's not above a little pistol-whipping.

  • Eidetic Memory rarely fails to spark the imagination, and The Horrific Dungeon is no exception. Learn how David turned a simple dungeon crawl into a nightmare from beyond – and how you can do the same.

  • Why should mystic knights (Pyramid #3/13) get all the fun? Powering-Up: Imbuements shows how to add these versatile skills to any template without stepping on anyone's toes! With new modifiers for Imbue, a new Enhancement Skill, list after list of which Imbuements fit each class, and a couple of new lenses (mystic archer and mystic swordsman), this crunchy piece does all the work for you.

  • Historically Rich Dungeons helps the GM answer questions, like "What did this place used to be?" and "What it was built on?" Why? Because layers upon layers of history mean layers upon layers of dungeon. Different layers. Interesting layers! Done right, your players will feel like they explored half a dozen dungeons in a single crawl, each more exciting than the last! You get all this and a random-generation system, for the time-crunched GM.

  • All Charged Up Over Magic Items is short and sweet, like the lifespan of the artifacts it describes. Even world-shaking items can be balanced when they run on batteries . . .

  • And we didn't omit the stuff you can count on in every issue, including a Random Thought Table that explores the dungeon fantasy-board games link and the dungeon fantasy-gonzo craziness link; an Odds and Ends that looks at practical issues with certain dungeons; and a Murphy's Rules that explains a lot about the current political situation (wherever you are).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 10-20-2011, 06:23 PM   #2
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Pyramid #3/36: Dungeon Fantasy

Yes, that's tag-team pimpage. Since PK was the issue's production reviewer, he got to describe most of the stuff I didn't write. I shamelessly promoted my own articles, edited things a little, and added hasty framing text and terrible haiku. Please let us know whether you like this kind of detailed review more or less than the really short ones I posted in the past. By which I mean, of course, "Does this level of detail make the issue look more tempting?"
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 10-20-2011, 06:33 PM   #3
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Pyramid #3/36: Dungeon Fantasy

I like this format quite a lot, but my native enthusiasm for DF in general and this entire issue in particular may be colouring that opinion :)
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-20-2011, 06:55 PM   #4
Rasputin
 
Rasputin's Avatar
 
Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Pyramid #3/36: Dungeon Fantasy

Who woulda thunk that the system that allows for any genre, anywhere, with roleplaying to the Nth degree, would attract so many folks who want to have characters who meet in a tavern, go into a dungeon and whack indescribable (and often undescribed other than Hit Points) monsters?
__________________
Cura isto securi, Eugene.

My GURPS blog.
Rasputin is offline   Reply With Quote
Old 10-20-2011, 06:56 PM   #5
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Pyramid #3/36: Dungeon Fantasy

Quote:
Originally Posted by Bruno View Post
I like this format quite a lot, but my native enthusiasm for DF in general and this entire issue in particular may be colouring that opinion :)
This. I think I like the format, but there's limited need for you to pimp something I'm already a john for. Or something.

That said, I always felt Pyramid was done an injustice with the lack of a haiku.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 10-20-2011, 07:02 PM   #6
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Pyramid #3/36: Dungeon Fantasy

I was considering getting this from what I read in the New Release page but reading this one got my to do it. If I don't have lunch money tomorrow I wont hate you though :)

Reading it now. Finished Demoloshers and I like them better then I thought I would. Working on Saints now and I expect to like and use that.
Refplace is offline   Reply With Quote
Old 10-20-2011, 07:08 PM   #7
jblalock77
 
jblalock77's Avatar
 
Join Date: Jul 2011
Location: West Texas
Default Re: Pyramid #3/36: Dungeon Fantasy

I definitely find this sort of preview appealing.
jblalock77 is offline   Reply With Quote
Old 10-20-2011, 07:12 PM   #8
tg_ambro
 
tg_ambro's Avatar
 
Join Date: Sep 2007
Location: Arkham Asylum
Default Re: Pyramid #3/36: Dungeon Fantasy

I like the Krommbo (get it!) approach much more. The detailed reviews have lead me to pick up books I wouldn't have before, because, like most people, if you perform the old Madison Avenue "This will make your life better -here's why!" trick, I respond very well. And, I've always had a very soft spot (like the top of a baby's head) for Haiku, which probably stems from a mispent youth of writing bad haiku.
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama!

Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts!
tg_ambro is offline   Reply With Quote
Old 10-20-2011, 07:56 PM   #9
Kalzazz
 
Join Date: Feb 2009
Default Re: Pyramid #3/36: Dungeon Fantasy

I quite like it!

However, one thing . . . . how to combine disposable and rechargeable spellstones?

I like the normal 'one shot its gone' spellstones, but I also like the cool new rechargeable item ones to!

Any ideas how to combine these two cool things in same game?
Kalzazz is offline   Reply With Quote
Old 10-20-2011, 08:13 PM   #10
Rasputin
 
Rasputin's Avatar
 
Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Pyramid #3/36: Dungeon Fantasy

Quote:
Originally Posted by Turhan's Bey Company View Post
That said, I always felt Pyramid was done an injustice with the lack of a haiku.
I killed some monsters
I found a +3 broadsword
I earned a level
__________________
Cura isto securi, Eugene.

My GURPS blog.
Rasputin is offline   Reply With Quote
Reply

Tags
divine favor, dungeon fantasy, pyramid 3/36, pyramid issues


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.