07-17-2014, 05:49 PM | #71 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Weird. I just checked WWII and CI and you are of course correct. I suppose then I should say "introduce". My apologies.
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07-17-2014, 05:52 PM | #72 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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Sure, but because the two PCs in question are almost on top of one another, the observer is seeing where the rounds are hitting, thinking "Hmm, my reflex would be to move my hand like so to hit closer to the target with this dorky little tube that has no sights or bipod," and then saying, "Move your hand like so!" This isn't perfect, but it's probably better than guesswork.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-17-2014, 05:55 PM | #73 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
No worries. I keep rough stats on claims of "Why did x change between Third Edition and Fourth Edition?" The batting average on these forums is about .200; some 80% of such claims are in error. A lot of folks remember house rules, experimental Roleplayer articles, stuff from APAs, things mentioned on GURPSnet-l, and plain old misreadings as being part of the system when in fact they never were.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-17-2014, 06:15 PM | #74 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Quote:
On the other hand weren't mechanical artillery pieces used to hit naval targets? Isn't that Artillery skill against a moving target? Quote:
Would you use Artillery if the shooter was using an M-203 or other rifle mounted grenade launcher instead? What you are describing sounds more and more like observed fire with a grenade launcher than a mortar. Quote:
Last edited by sir_pudding; 07-17-2014 at 06:23 PM. |
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07-17-2014, 06:26 PM | #75 | |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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However, that being the real distinction seems bizarre, considering that every item on the list except maybe a catapult could be used to hit a moving target (and Guided Missile and Torpedo in particular usually are). They all take a certain amount of travel time, but so do all non-superscience missile weapons...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-18-2014, 10:57 AM | #76 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Quote:
I'd throw the gunner/artillery dividing line at the single user/mulit user point. Make the FO/artillery skill pair a team and make Gunner a self contained skill. Take the following cases: On a DD there was (somewhat crappy) device known as a target designation transmitter (TDT). It was very basically a set of binoculars with servo drivers that could slave a 5" gun to the pointer. It was operated by a single man looking through a device and pulling a trigger. I would make this a Gunner skill. To fire the exact same mount at the exact same target using a FO and a gunnery liaison officer/CIC combat team I would make it a pair of rolls (FO & Artillery). It really has nothing to do with the size of the weapon or the angle of fire. With that distinction I can easily see many weapons using either skill depending on firing mode. Similarly I can see attaching penalties to some guner skill rolls for defilade fire. This penalty can vary based on the difficulty of using the weapon in that mode. Also look at the new CIWS 1B http://en.wikipedia.org/wiki/Phalanx_CIWS which allows remote engagement from CIC through a camera. I'd call this a Gunner skill roll regardless of the other specifics of the situation. I have no idea about mortars but in my mind I would expect them to be used almost exclusively as a FO/Artillery weapon and only at some kind of odd default direct (enfilade) aiming with the Gunner skill (probably at default). Again, it has nothing to do with the angle of the SHOT but rather to do with the method of AIMING. To apply this to ancient siege weaponry, If I am making adjustments to my trebuchet with calculations and a report or observation of previous impacts roll FO/Artillery (possibly from the same person... the accuracy of the corrections is inherently limited by the acciracy of the impact information). If my trebuchet operator has somehow calibrated a device to let him put his eyes in line with the target and activate the mechanism then it would be a Gunnery roll.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. Last edited by benz72; 07-18-2014 at 11:20 AM. |
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07-18-2014, 10:57 AM | #77 |
Join Date: Aug 2004
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Regarding the Sotw: Another example of skills that have only seen 'color' duty in our games, although there have been occasions where they've been useful for associated NPCs.
As someone who has visited that address more than once, I'd say it's not such a bad place... gets a bit crowded sometimes, though. "And bad mistakes - I've made a few." |
07-18-2014, 11:04 AM | #78 | ||
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
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Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-18-2014, 11:19 AM | #79 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Quote:
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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07-18-2014, 11:22 AM | #80 |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Artillery (and Forward Observer)
Okay, sorry. I've made that mistake a few times recently, I may need to recalibrate.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
Tags |
artillery, basic, forward observer, skill, skill of the week |
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