05-05-2014, 06:57 AM | #1 |
Join Date: Nov 2004
|
Jousting
Were there ever any expanded rules for the knightly art of jousting? I know its mentioned in passing just to resolve as a combat in GURPS Martial Arts. Thanks for any info.
|
05-05-2014, 08:24 AM | #2 |
Join Date: Aug 2004
Location: Germany
|
Re: Jousting
Rules for Mounted Combat can be found on B396 ff. I don't know in which way you would want to expand these.
__________________
Feel free to add 'IMO' where appropriate. |
05-05-2014, 01:46 PM | #4 |
Join Date: May 2011
|
Re: Jousting
GURPS Fantasy Harkwood has rules for jousting starting on page 62. It is 3e, but probably could be converted and adapted to 4e without too much sweat.
|
05-05-2014, 02:48 PM | #5 | |
Join Date: Mar 2005
Location: Schenectady, NY
|
Re: Jousting
Quote:
I was also considering the price of healing potions, but then realized that knights would be Wealthy or Very Wealthy and wouldn't really notice the cost of a few healing potions. Still, I think the potion-makers would make a killing on the joust alone. I forget: are potions harder to make (and therefore would cost more) in a low-mana zone? Oh, also, how would Full Metal Jousting compare to Medieval rules (which Harkwood is supposed to emulate). Obviously, there're more safety rules than back then. Last edited by schmeelke; 05-05-2014 at 02:52 PM. |
|
05-07-2014, 05:13 AM | #6 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Jousting
Quote:
Ultimately treating a knight on horse back with a lance as the same as that horse with lance shaped horn (which is what the current rules basically do using the relative speed slam plus a weapon bonus to damage) make knight's charging with set lances a bit too brutal. Last edited by Tomsdad; 05-07-2014 at 05:21 AM. |
|
|
|