Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-07-2013, 09:04 AM   #41
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Learned Prayers standing in for Clerical Spells

Quote:
Originally Posted by Dustin View Post
Master of Defense

Minimum Reaction: Neutral.
Learned Prerequisite: Divine Favor 5.
Learned Prayer Cost: 4 points.
+1 to any Active Defense, chosen when prayer is made.
Statistics: Enhanced Dodge (Divine -10%) [14] + Enhanced Block [AA cost 1] + Enhanced Parry (All) [AA cost 2] [17].
Quote:
Originally Posted by Ghostdancer View Post
Better off as Defense Meta-Trait (Divine, -10%) [27] for 2 more points. Possibly with a enhanced version for a +3 bonus at a higher level.
Additionally, as written it wouldn't be legal as a Learned Prayer, because you can't stack the Alternative Ability discount.
vierasmarius is offline   Reply With Quote
Reply

Tags
divine favor, dungeon fanasy, dungeon fantasy, spells as advantages


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.