05-25-2018, 09:36 AM | #31 | ||||
Join Date: Jan 2010
Location: Brighton
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Re: 4th Edition Vehicles
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Cheers TD
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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05-25-2018, 10:48 AM | #32 |
Never Been Pretty
Join Date: Jan 2005
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Re: 4th Edition Vehicles
Any forward motion on this project is great news. And this is awesome news! We understand that it will take time, but this is the kind of project that deserves to be done right.
I had much more use of the 3e version of this than I've had with Spaceships and this will most definitely be something I buy as soon as it is published.
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05-25-2018, 11:36 AM | #33 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: 4th Edition Vehicles
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05-25-2018, 11:49 AM | #34 | |
Join Date: Jul 2008
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Re: 4th Edition Vehicles
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-25-2018, 12:54 PM | #35 | |
Join Date: Dec 2017
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Re: 4th Edition Vehicles
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05-25-2018, 01:51 PM | #36 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: 4th Edition Vehicles
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Try this one on for size. 75 ton Mech TL: 10 ST/HP: 260 Hnd/SR: +1/4 HT: 11 Move 10/11 (5/22 in wheel mode) Lwt.: 75 Load: 4 Occ: 1 DR: 1,500/1,000 (Laminated) Cost: $15M Locations: 2A2Lt Has Computerized Control Center, Harden C7 computer, Large Radio, Large laser comm. In the "head" turret is has a medium ladar, medium radar and Hyperspectral Imaging Sensor that has two mode optics, either 32× with no peripheral vision or 16× with full binocular vision. Has hard points/internal bays that can hold another 3.8 tons of goodies.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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05-25-2018, 06:32 PM | #37 | |
Join Date: Aug 2004
Location: U.K.
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Re: 4th Edition Vehicles
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I’ve thought of attempting another such myself, but the problem, frankly, is thinking of a thematic list of vehicles that’d be varied enough to be interesting, fill 10-20 pages, and be reasonably useful in games.
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05-25-2018, 06:49 PM | #38 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: 4th Edition Vehicles
Personally, I think Steampunk Conveyances took the right approach (and I enjoy the heck out of it, so thanks for that!) - rather than a collection of similar vehicles, it was a collection unified by genre/setting. I'd rather see a book of "Old West Vehicles", for example, that had two or three locomotives, a stagecoach or two, a riverboat, and so forth, than a book of "Steam Locomotives, 1840-1900". The former is much more likely to be useful to me, as I'm more likely to use one or two examples of several different types of vehicles in a milieu, rather than several examples of the same type of vehicle. The wishlist, however, right now strongly suggests the second type of book is what they're looking for.
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05-25-2018, 06:52 PM | #39 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 4th Edition Vehicles
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They even provide some sample titles! Vehicles: Biremes and Triremes Vehicles: Carts, Coaches, and Wagons Vehicles: Classic Roadsters Vehicles: Cold War NATO Fighter Jets Vehicles: Enchanted Flying Machines Vehicles: Fantasy War Wagons Vehicles: Modern Motorbikes Vehicles: Modern U.S. Fighter Jets Vehicles: Patrol Boats Vehicles: Sports Cars of the 80s, 90s, and 00s Vehicles: TL10 Space Marine Strike Vehicles Vehicles: WWII Axis Tanks 1944-1945 Transhuman Space Vehicles items use the same specs, with the additional requirement of being consistent with setting canon. Trouble is many of those seem very niche and not widely usable, though I bolded the ones I think most likely to have broader application. I would like to see a UT personal conveyances set for various TLs. Grav vehicles for instance.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-25-2018, 06:59 PM | #40 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: 4th Edition Vehicles
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For example, if a ship of 100' length, 20' beam, and 5' draft, with a volume of 15,000 cubic feet, is a simple block (above and below water), we can calculate free board as: [Total volume] - [Submerged Volume] / [Waterline Area] or 15,000 - (100 x 20 x 5) / (100 x 20) = 15,000 - 10,000 / 2000 = 2.5 feet freeboard. However, if the ship is some complex shape that fills only part of that block and that area (and the vast majority are), we can't do this, even if we assume that the above-water shape is simple with vertical sides (which is close enough for most modern ships, but way off for such shapes as strong tumblehomes). With some research and a lot of guesswork one could assign coefficients to volume and area to match each level of fineness of lines and degree of streamlining. As I recall most WWI-WWII warships' waterline area filled about 70-75% of the 'square' area. A battleship filled about 75-80% of the 'block', and a destroyer about 50-55%. Thus a destroyer, being not very dense and filling little of their submerged block volume, will have a high freeboard for their displacement. Meanwhile a battleship, being dense and blocky, will have a much lower freeboard for their displacement. EDIT: All this also ignores things like a modern yacht's deep keel, which adds a great deal of draft but doesn't noticeable affect flotation or freeboard.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 05-25-2018 at 07:02 PM. |
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