09-14-2015, 09:31 PM | #41 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Fantasy Elven Melee Weapons
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09-15-2015, 01:51 AM | #42 |
Join Date: Jul 2013
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Re: Dungeon Fantasy Elven Melee Weapons
Just use exactly the same modifier but generalize it to Elven rather than Elven Blade, it seems perfectly reasonable to me to allow elven staffs to be Balanced.
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09-15-2015, 06:45 AM | #43 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Fantasy Elven Melee Weapons
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09-15-2015, 09:43 AM | #44 |
Join Date: Jun 2013
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Re: Dungeon Fantasy Elven Melee Weapons
Indeed. Elven crushing weapons are probably made of a special, high-quality wood, which is going to boost cost. It might be appropriate to simply require Elven weapons be either blade-class or Fine sticks of some sort. While an Elven staff or similar should still get the +1 to skill for Elven, I wouldn't allow them to have Balanced as well.
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09-15-2015, 10:20 AM | #45 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Dungeon Fantasy Elven Melee Weapons
The simplest solution is usually the best.
Quote:
Bronze isn't magnetic.
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09-15-2015, 10:25 AM | #46 |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy Elven Melee Weapons
I would increase it significantly for "stick" type weapons. A baton or quarterstaff's base cost is so low that I would want to increase the CF to something like +14 CF to make sure that it doesn't become something everyone and their dog takes, even if Struggling or Poor.
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09-15-2015, 10:29 AM | #47 |
Join Date: Jun 2013
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Re: Dungeon Fantasy Elven Melee Weapons
It does against Rust Monsters. All metal does against Rust Monsters. Back when I played D&D, we would often throw copper coins to distract them so we could get away while they ate. Rust Monsters are really more Metal-Destroying and Eating Monsters.
I said "quasi-magnetic" for a reason - Magneto can certainly manipulate bronze as easily as any other metal. In a setting like DF, "rust" will often be a catch-all for "corrodes metal," while "magnetic" would be a catch-all for "attracts metal." |
09-15-2015, 10:33 AM | #48 |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy Elven Melee Weapons
It most certainly does rust (well, it forms oxide compounds under attack from atmospheric oxygen anyways). The fact that the oxides form a thin coating that protects the rest of the bronze under normal conditions doesn't mean squat when dealing with a rust monster, which typically touches things and magically reduces the entire object to oxide in an instant.
It also doesn't normally produce the expected amount of heat for oxidizing the item abruptly, and quite a few versions of rust monsters can even perform this trick on platinum and gold, which must make alchemists dang curious. The beasties are noted for liking oxides of "noble" metals more than other types and mugging adventurers for them. TLDR; trying to argue with the GM that the treasure-eating monster doesn't eat treasure because it's physically impossible will probably make the GM say "Oh, dear, all that heat that should have been generated seems to have been stored up in the rust monster. It has heat-ray vision!"
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
09-15-2015, 10:40 AM | #49 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Dungeon Fantasy Elven Melee Weapons
I always assumed they lived off of the energy freed when they corroded stuff. So a metal that's difficult to corrode, like gold or platinum, would be roughage whereas something like pure sodium would be Rust Monster cheesecake.
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09-15-2015, 10:43 AM | #50 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dungeon Fantasy Elven Melee Weapons
Quote:
Of course, what this mostly tells us is that D&D chemistry is not real world chemistry. It's probably consuming the essence of the iron and rust is the corruption that is left behind when the essence is gone. |
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Tags |
dungeon fantasy, elven, elves, quality, rules clarification |
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