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05-24-2018, 12:01 PM | #1 |
Join Date: Feb 2018
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Placement of Talents in the Rules
This has bugged me since 1980 whatever, but if I remember properly, at least with the 1st editions of AM/AW/ITL, weren't the Talents listed in ITL?
OK, so a character can be primarily a wizard or a hero, but a wizard can have talents and a hero can have spells. Right. So it makes sense to put Spells in AW, they have to go somewhere and they are primarily used by wizards. So it makes sense to put Talents in AM, they have to go somewhere and they are primarily used by heroes. So why are Talents in ITL??? |
05-24-2018, 12:16 PM | #2 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Placement of Talents in the Rules
Who knows the way Howard Thomson's mind was working back then. I doubt the way the books came out was according to Steve's intentions in any event. As to the future; I think Steve has already hinted that Melee and Wizard will be reprinted with minimal changes - so that means no Talents at all. If the Roleplaying system is reprinted (the Advanced stuff and ITL) I'd expect it all to be in a single book and the Talents will be in that. That's my guess anyway.
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06-01-2018, 06:31 PM | #3 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Placement of Talents in the Rules
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I do know that In the Labyrinth was a LONG time coming. If I recall correctly, it was first announced in 1977 (or was it 1978) in The Space Gamer. Howard's impatience may have been justified, but it was unfortunate that he didn't allow a final proofread. And the original format was to have been a $20 boxed set with rules, thick counters, maps, and a full color map of Tollenkar's Lair. HT then decided fairly late to change that to the 3 books and separate adventure costing $18 total instead. In 1980, $20 was a significant amount of money to come up with at one time. With TFT, you could buy ITL for $6 and if you already had Wizard and Melee, you could start playing. I can see Thompson's view on that, but I do wish they'd been able to do a "deluxe" edition then. |
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05-24-2018, 02:03 PM | #4 | |
Join Date: Nov 2010
Location: Arizona
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Re: Placement of Talents in the Rules
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05-24-2018, 04:02 PM | #5 | |
Join Date: Feb 2018
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Re: Placement of Talents in the Rules
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05-24-2018, 04:46 PM | #6 | |
Join Date: May 2015
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Re: Placement of Talents in the Rules
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I don't think any of ITL/AM/AW stand alone at all: ITL by itself has no combat system. AM by itself has no character creation system (and no talents). AW by itself has neither character creation or a combat system. but: ITL + AM is a complete RPG without magic. AM + Melee is sort of a complete combat game (but the talents are missing). AW + Wizard is a complete wizardly combat game with some extra campaign stuff. A player in a campaign run by a GM with all the books might just want to get ITL. A player of heroes only might want to just get ITL + AM. A player of a wizard might want to just get AW. |
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05-24-2018, 11:37 PM | #7 | |
Join Date: Nov 2010
Location: Arizona
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Re: Placement of Talents in the Rules
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Still, if your point is that the rules could be better organized and integrated, I'm down with that (plus a really good ToC and Index). BUT, having said that, I still prefer Steve's almost conversational style of writing in TFT compared to some of the more "technically correct" but less flavorful writing in things like GURPS or a typical wargame rules set. Last edited by JLV; 05-24-2018 at 11:44 PM. |
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05-25-2018, 11:26 AM | #8 | |
Join Date: Feb 2018
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Re: Placement of Talents in the Rules
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05-25-2018, 03:23 PM | #9 |
Join Date: Nov 2010
Location: Arizona
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Re: Placement of Talents in the Rules
I don't disagree!
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05-25-2018, 06:16 PM | #10 | |
Banned
Join Date: Mar 2018
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Re: Placement of Talents in the Rules
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Again, our friend KIRK has hit the nail squarely on the head. JK |
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Tags |
in the labyrinth, rules, talents |
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