Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-07-2012, 01:08 PM   #21
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Help implementing spotting feints

Quote:
Originally Posted by sir_pudding View Post
There is a reason to roll "secretly" even if you have players that are good at firewalls. Sometimes people enjoy suspense. It's the same reason that people avoid "spoilers" after all.
At a level of plot development, I grant that that's valid, and I don't show the players cut scenes that would give away what's going on. But at a level of physical action, I don't see much relevance, for two reasons:

On one hand, suspense over what tactical moves a foe is making in combat doesn't have a very high payoff, and its loss is somewhat compensated for by the gain of being able to visualize the fight better.

On the other, it isn't as if knowing whether a foe's strike was a feint or a simple miss in no way lessens suspense over how capable the foe actually is, or who's going to win the fight, or at what price.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 09-07-2012, 01:34 PM   #22
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Help implementing spotting feints

Quote:
Originally Posted by Fez View Post
But if you roll the results out in the open, the defender will know that he's been feinted - perhaps it's one of those situations we see in fiction where the character does something and immediately realizes it was the wrong thing to do. So he reacts differently, perhaps precipitously, to try to correct for the situation, leaving him unable to capitalize on the actions of his opponent. Again, much like real combat could be.
On the other hand I'd note that if you wanted to use your Feint to keep your target from hitting you, we have Defensive Feints for that.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 09-07-2012, 02:05 PM   #23
Fez
Guest
 
Default Re: Help implementing spotting feints

Quote:
Originally Posted by Ulzgoroth View Post
On the other hand I'd note that if you wanted to use your Feint to keep your target from hitting you, we have Defensive Feints for that.
Very true, but this is more about making them "waste" an action reacting to your suddenly improved ability to prevent their defense against an attack, than simply denying them a hit. The former has the added benefit of potentially damaging them and ending the fight, while the latter is purely defensive.
  Reply With Quote
Old 09-07-2012, 02:14 PM   #24
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Help implementing spotting feints

Quote:
Originally Posted by whswhs View Post
At a level of plot development, I grant that that's valid, and I don't show the players cut scenes that would give away what's going on. But at a level of physical action, I don't see much relevance, for two reasons:
I was actually thinking about Perception rolls. Knowing whether you are walking into an ambush seems like worthwhile suspense.
sir_pudding is offline   Reply With Quote
Old 09-07-2012, 02:40 PM   #25
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Help implementing spotting feints

Quote:
Originally Posted by sir_pudding View Post
I was actually thinking about Perception rolls. Knowing whether you are walking into an ambush seems like worthwhile suspense.
If they succeed in the perception roll, they know they're walking into an ambush. If they fail, they don't know.

In my games, a lot of perception rolls occur at the initiative of the players; they want to know if their characters see anything interesting, and I ask if they're openly looking around, or trying to hide their interest, and tell them to roll Per or Observation. They might well be looking for things of interest when there's nothing there to see.

I may also ask them for a perception roll when they arrive in a new place, and give them more narrative detail if they succeed. Or I may say, "X and Y don't see anything, but Z notices that the woman across the room dressed in good quality clothing is watching the three of you." I certainly don't ask for perception rolls only when there's specifically something tactically relevant for them to perceive.

I'd also note that in my games, PCs succeed at the majority of their perception rolls! So that lets your suspense out right there.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 09-07-2012, 02:59 PM   #26
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Help implementing spotting feints

Quote:
Originally Posted by whswhs View Post
If they succeed in the perception roll, they know they're walking into an ambush. If they fail, they don't know.
Yeah that's if they fail, and you tell them they may be perfectly well be able to firewall walking into an ambush, but you are spoiling the surprise for the players.

Quote:
I'd also note that in my games, PCs succeed at the majority of their perception rolls! So that lets your suspense out right there.
In my games PCs sometimes fail at contested Perception rolls or rolls to spot well hidden traps.
sir_pudding is offline   Reply With Quote
Old 09-07-2012, 04:31 PM   #27
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Help implementing spotting feints

Quote:
Originally Posted by sir_pudding View Post
Yeah that's if they fail, and you tell them they may be perfectly well be able to firewall walking into an ambush, but you are spoiling the surprise for the players.
Why on earth would you suppose that? It isn't as if I said, "Roll to see if you spot the ambush"—or as if, when they asked if there was an ambush, I only asked them to roll if there was an ambush, and said, "No, there's not" if there wasn't. Failing an ambush roll tells them only that their characters don't know if there's an ambush or not, because the answer is, "You can't tell," or "You don't see one."

Bill Stoddard
whswhs is online now   Reply With Quote
Old 09-07-2012, 04:31 PM   #28
Aneirin
 
Join Date: May 2012
Default Re: Help implementing spotting feints

I have found (that with skilled individuals), rolling and say you miss doesn't work anyway, as if a player is the type to meta game, they will no the chances of someone missing are rather low unless they tried something specail, and will usually assume a feint.

I only have one metagamer in my ground and to compensate I always have NPC's of good skill do something fancy so they always have a chance of missing.
Aneirin is offline   Reply With Quote
Old 09-07-2012, 04:44 PM   #29
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Help implementing spotting feints

Quote:
Originally Posted by whswhs View Post
Why on earth would you suppose that? It isn't as if I said, "Roll to see if you spot the ambush"—or as if, when they asked if there was an ambush, I only asked them to roll if there was an ambush, and said, "No, there's not" if there wasn't. Failing an ambush roll tells them only that their characters don't know if there's an ambush or not, because the answer is, "You can't tell," or "You don't see one."
I mean if you say "Roll Vision (or Hearing or whatever)", you roll Stealth or Camouflage or whatever in the open, and they roll high, you roll low, then they at least know that their characters failed to detect something contested, by which they ought to reasonably suspect an ambush.
sir_pudding is offline   Reply With Quote
Old 09-07-2012, 04:49 PM   #30
Fez
Guest
 
Default Re: Help implementing spotting feints

Quote:
Originally Posted by Aneirin View Post
I have found (that with skilled individuals), rolling and say you miss doesn't work anyway, as if a player is the type to meta game, they will no the chances of someone missing are rather low unless they tried something specail, and will usually assume a feint.

I only have one metagamer in my ground and to compensate I always have NPC's of good skill do something fancy so they always have a chance of missing.
I'm envious of those of you who play with all players who can firewall themselves from metagaming. I've yet to be so lucky.

And yes, if you have a highly skilled opponent and they're not trying fun things that bring their skill roll down to at least 16-, if not 14-, you're just not trying!
  Reply With Quote
Reply

Tags
feint, feints


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:03 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.