09-07-2012, 01:08 PM | #21 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Help implementing spotting feints
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On one hand, suspense over what tactical moves a foe is making in combat doesn't have a very high payoff, and its loss is somewhat compensated for by the gain of being able to visualize the fight better. On the other, it isn't as if knowing whether a foe's strike was a feint or a simple miss in no way lessens suspense over how capable the foe actually is, or who's going to win the fight, or at what price. Bill Stoddard |
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09-07-2012, 01:34 PM | #22 | |
Join Date: Jul 2008
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Re: Help implementing spotting feints
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-07-2012, 02:05 PM | #23 |
Guest
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Re: Help implementing spotting feints
Very true, but this is more about making them "waste" an action reacting to your suddenly improved ability to prevent their defense against an attack, than simply denying them a hit. The former has the added benefit of potentially damaging them and ending the fight, while the latter is purely defensive.
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09-07-2012, 02:14 PM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Help implementing spotting feints
I was actually thinking about Perception rolls. Knowing whether you are walking into an ambush seems like worthwhile suspense.
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09-07-2012, 02:40 PM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Help implementing spotting feints
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In my games, a lot of perception rolls occur at the initiative of the players; they want to know if their characters see anything interesting, and I ask if they're openly looking around, or trying to hide their interest, and tell them to roll Per or Observation. They might well be looking for things of interest when there's nothing there to see. I may also ask them for a perception roll when they arrive in a new place, and give them more narrative detail if they succeed. Or I may say, "X and Y don't see anything, but Z notices that the woman across the room dressed in good quality clothing is watching the three of you." I certainly don't ask for perception rolls only when there's specifically something tactically relevant for them to perceive. I'd also note that in my games, PCs succeed at the majority of their perception rolls! So that lets your suspense out right there. Bill Stoddard |
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09-07-2012, 02:59 PM | #26 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Help implementing spotting feints
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09-07-2012, 04:31 PM | #27 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Help implementing spotting feints
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Bill Stoddard |
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09-07-2012, 04:31 PM | #28 |
Join Date: May 2012
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Re: Help implementing spotting feints
I have found (that with skilled individuals), rolling and say you miss doesn't work anyway, as if a player is the type to meta game, they will no the chances of someone missing are rather low unless they tried something specail, and will usually assume a feint.
I only have one metagamer in my ground and to compensate I always have NPC's of good skill do something fancy so they always have a chance of missing. |
09-07-2012, 04:44 PM | #29 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Help implementing spotting feints
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09-07-2012, 04:49 PM | #30 | |
Guest
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Re: Help implementing spotting feints
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And yes, if you have a highly skilled opponent and they're not trying fun things that bring their skill roll down to at least 16-, if not 14-, you're just not trying! |
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feint, feints |
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