12-15-2008, 05:20 AM | #11 | |
Join Date: Nov 2006
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Re: Feint and All-out attack questions
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- When wearing enough armor that the enemy can't hope to penetrate reliably - When the enemy has only 1 good defense (e.g. 1 parry, no shield, dodge score sucks) and you can down him with one hit |
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12-15-2008, 10:21 AM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feint and All-out attack questions
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-15-2008, 10:23 AM | #13 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Feint and All-out attack questions
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12-15-2008, 10:56 AM | #14 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feint and All-out attack questions
Quote:
But try an All-Out Attack (Double) in retaliation. Use the first attack to make a grapple on the torso of the enemy who just did his own All-Out Attack; as he did an AOA, he is unable to defend. Turn the second attack into a Rapid Strike for a takedown and then a pin, as is entirely legal; see p. 128 of Martial Arts. Normally the -6 would hose you, but it isn't much of a deal-breaker on a takedown or a pin owing to these things being Quick Contests against which an enemy who did an AOA gets no resistance (p. 114). All you have to do is not botch your own rolls; use Flurry of Blows (p. 131) if you need to be sure. Alternatively, use the first attack for a Sweep to knock down the enemy who just did his own All-Out Attack; again, he's unable to defend and again, he doesn't get to resist because that's considered a defense. Once he's down, use the second attack for a Rapid Strike, as before, but this time for a torso grapple and a pin. Or as yet another option, use the first attack for a torso grapple and the second for a Rapid Strike involving a Judo Throw and, whilst retaining your grapple (p. 75) and rolling with your enemy (p. 98), a pin. The point being that if you AOA, a foe with a grappling skill in the 16+ range can take you from standing to flat and pinned within a second. And while he just did an AOA of his own, you can't do much to capitalize on it. He suffers no penalty to keep you from breaking free (p. 114). Even if he's a mook, and you're much stronger and break free anyway, you waste a turn on that and two more turns standing up, during which time other mooks can capitalize on your -2 or -3 to defend and inability to retreat to keep knocking you over. In general, somebody with big enough armor to bounce mooks is better off not going All-Out unless he's certain that the mooks can't wrestle.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-15-2008, 11:19 AM | #15 | |
Join Date: Sep 2004
Location: Canada
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Re: Feint and All-out attack questions
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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12-15-2008, 01:54 PM | #16 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feint and All-out attack questions
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-15-2008, 02:34 PM | #17 | |
Join Date: Sep 2004
Location: Canada
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Re: Feint and All-out attack questions
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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03-25-2017, 04:13 AM | #18 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Feint and All-out attack questions
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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03-25-2017, 08:25 AM | #19 | ||
Join Date: Jun 2013
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Re: Feint and All-out attack questions
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