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10-06-2006, 02:15 PM | #11 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
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It's neither a question of "being mean" any alteration of the rules is going to change game balance. But your statement makes me think that your reasoning is that allowing cumulative feint penlaties favors the players in some way. It doesn't, their adversaries will have the same benefit. If their adversaries don't use their heads... well, maybe they should. |
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10-06-2006, 08:33 PM | #12 |
Join Date: Aug 2004
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
I find myself areeing with Toadkiller's reasoning. While it may be game legal I think I'll houserule that Deceptive attacks are cinematic alternate rules to feinting. One or the other and in realistic games, feints only.
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10-06-2006, 08:36 PM | #13 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
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10-06-2006, 08:41 PM | #14 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
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- sheer speed, where you trade some accuracy for a faster strike - an odd line of attack that makes it difficult to defend, but also difficult to land a productive blow - a truly "deceptive" attack based on attack in an expected location or breaking your timing. Note that all of these logically and realistically can follow a Feint! I'm saying that if you Feint and then Feint again, realistically you're tossing away the first one and often undermining the second. But following a deceptive motion to get someone to open up or react predictably with a deceptive attack is perfectly realistic. It is the basis of what is known as Progressive Indirect Attacking (PIA), a term used extensively by Bruce Lee but based on long-known principles of fighting.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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10-06-2006, 09:55 PM | #15 | |
Join Date: Aug 2004
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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10-06-2006, 11:09 PM | #16 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
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You're welcome to do what you want in your own games, of course. But the intention behind Deceptive Attack isn't a non-stacking alterntive to Feint, but rather a way to model the various methods a fighter has for using his own skill to attempt attacks that are more difficult to fend off. As Sean said, you're not worse off for having Feinted the guy before you try to hit him with something he'd be hard-pressed to stop if he didn't fall for the Feint.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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10-07-2006, 01:47 AM | #17 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
Yep on good example I use in Fencing, is an Feint on an angle they are unsure on how much they need to defend [I'm a lefty it which makes this easy on anyone but some who has a regualry lefty sparing partner]
when they over comit themselves [Feint] I follow it wit a Quick Strike in the Open Area, before they can recover [Decpetive Attack] |
10-07-2006, 05:33 AM | #18 | |||
Join Date: Sep 2004
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
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I have no idea if the penalties stacked, or if I just sensed that my initial feint wasn't good enough to sufficiently lower his defense, and therefore had to try again, which is also a very valid reason to do multiple feints in a row. Ofcourse if they stack, each feint still carries the risk that it fails, so if you do too many feints in a row, you do risk losing the penalty you've built up. Quote:
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I agree that a good feint, meaning a big defense penalty, should always be followed up by an attack. Not doing so would allow him to recover. But a bad feint (or a good yet unsuccessful feint) should be followed up by a better feint. No use in wasting an attack if the opponent still has his defense ready. So I think that would mean feints shouldn't stack. mcv. Last edited by mcv; 10-07-2006 at 05:52 AM. |
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10-07-2006, 05:51 AM | #19 | ||
Join Date: Sep 2004
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
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I can imagine two experenced fighters with excellent defenses constantly feinting at each other by footwork and shifting their weight and not even swinging a weapon at all. Then, when one of them reacts just a bit too strongly to one of those subtle feints, his opponent takes advantage of it and makes a real attack. What's not properly reflected in GURPS combat rules is that an attack, [i]any[/] attack, leaves you open to a counter attack. People who don't want to be hit, only attack when they know their attack will work and their opponent can't counter immediately. Quote:
I agree that feints shouldn't stack, but not every feint is automatically successful. mcv. |
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10-07-2006, 11:58 AM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Do Feint and Deceptive Attack maneuvers produce cumulative defense penalties?
@mcv: What Peter and I are saying isn't "every feint is effective." We're saying that neither the person doing a feint nor the person receiving it really knows a darned thing. Did you really fake him out, or is he playing along to suck you in? Did he really miss, or was that a fake? It's a mind game, and short of reading minds, you don't know . . . so it's often a good idea to throw an attack, just to keep the other guy honest. Obviously, if you believe you can read the other guy or sense his chi, none of this will ring true. But it's the baseline assumption in GURPS, unless you actually have special, rubber-realism abilities.
It's crucial to note that:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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