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Old 07-31-2014, 11:49 AM   #1
vicky_molokh
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Default Grand Unified list of phenomenon rarities (for Resistant etc.)

Greetings, all!

    There are many phenomena to which one can be resistant, immune, or vulnerable, big and small. Many of those include other categories, or are parts of larger categories. We've got many books by now, so some might be less obvious than others. How about an attempt to compile a grand list of all those categories, complete with what-includes-or-intersects-what?

(Note: not all traits treat all categories equally; diagrams made for Resistant are not useful for, say, Penetrating Vision, and may still be somewhat dubious for, say, Damage Resistance.)

Special markings:
VC = Very Common [10/15/30]
C = Common [5/7/15]
O = Occasional [3/5/10]
R = Rare [1/2/5]
VR = Very Rare (defined as a Perk for full immunity)
* = implied, not explicitly mentioned
~ = category explicitly mentioned, but precise rarity is figured from the already-known examples in the same list
[] = shorthand book name and page number

So, things I found so far:


Metabolic Hazards, VC[B81]
{
  Poisons C
    {
      Ingested Poison O
      *Other Poison Categories O*
      One Specific Poison - VR [PU2:Perks 11]
    }
  Sickness C
    {
      Disease O
      {
        Known Diseases R [BIO211]
        Bacterial Infection R [BIO211]
        Viruses R [BIO211]
        One Very Specific Disease - VR [BIO211]
      }
      *Externally-Caused Sickness O*
      {
        Acceleration R
        Altitude Sickness R
        Bends R
        Seasickness R
        Space Sickness R
        Nanomachines R 
        Prions R [Zombies 34]
        Gas Narcosis VR [PU2:Perks 11]
        Bone Degeneration in 0G VR [BIO211]
        Pressure R~ [Zombies 54]
        Radiation R~ [Zombies 54]
        Temperature R~ [Zombies 54]
      }
        *Blood-related Bad Stuff R*
    }
}
Fatigue Loss VC [Zombies 67]
{
[experimental suggestions by Kromm]
    FP loss to natural processes C
    {
       FP loss to deliberate activity O
         {
           FP loss to lifting R
           FP loss to not sleeping R
           FP loss to sprinting R
         }
       FP loss to environment ('incidental environ mental effects') O
         {
           FP loss to cold R
           FP loss to heat R
           FP loss to thirst R
         }
    }
    FP loss to unnatural processes C
    {
      FP lost to Poisons O
        {
          FP lost to specific poison ?
        }
      FP lost to stunners O
      FP lost to supernatural drains O
    }

}

Mind Control (Any And All) VC [Zombies 54]
{}
Annunaki Programming (in appropriate campaigns) VC  [Madness Dossier 13]
  Fright Checks C
  Influence Attempts C
  {
    *Groups of Influence Attempts O*
    {
      *Individual Influence Skills R*
    }
  }


I'll add more later, but it would be nice if anyone noticing I missed something specific contributed.

Thanks in advance!
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Last edited by vicky_molokh; 06-22-2018 at 07:17 AM. Reason: removed Mount Doom VR [PU2:Perks 11], Swamp Acid VR [PU2:Perks 11], as they're not covered
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Old 08-20-2014, 03:06 PM   #2
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

Adding this experimental stuff:
Quote:
Originally Posted by Kromm View Post
Yes, if "fatigue loss" is the top category, then there's room for splitting hairs, and the split hairs should be cheaper:
Very Common: Fatigue loss. 30 points.

Common: Fatigue loss to natural processes (activity and the environment) or fatigue loss to unnatural processes (poisons, stunners, supernatural drains, etc.). 15 points.

Occasional: Fatigue loss to deliberate activity (lifting, not sleeping, sprinting, etc.) or fatigue loss to incidental environmental effects (cold, heat, thirst, etc.) or fatigue loss to specific categories of unnatural processes (e.g., chemical, which amounts to an Occasional subset of Immunity to Poison, at the same point cost). 10 points.

Rare: Fatigue loss to one specific activity, environmental effect, or unnatural process. 5 points.
Use of personal abilities – such as extra effort, spells, the Warp advantage, and the Power Blow skill – doesn't interact with the above. Regardless of any Immunity, those things have their usual cost (you cannot weasel a way to use them for free by taking Immunity!) and you can spend FP on them. If you can't spend FP, meaning you can't use those options, that's a -30-point disadvantage. It's only worth that many points in settings where sufficient numbers of such abilities exist that not having access to them is a real drawback. If the only option available is extra effort, that's probably a -10- to -15-point problem.

All of the above is "needs playtesting," of course. The 30-point/-30-point top levels are fine, but the finer structure is off-the-cuff.
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Old 09-01-2014, 04:15 PM   #3
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

Immunity to fatigue damage from one specific poison/disease should not be 5 points. Immunity to one specific Poison/Disease protects entirely, and is one point. The 5 points should be for a Poison/Disease sub-classification/family (ex. all flus).

Although canonical, Prion immunity is also overpriced unless you are in a zombie campaign and it provides immunity to zombification, anywhere else, it should be a perk.
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Old 09-01-2014, 06:42 PM   #4
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

What's a prion, one of those things that makes cows go mad?
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Old 09-01-2014, 06:59 PM   #5
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

Quote:
Originally Posted by Not View Post
What's a prion, one of those things that makes cows go mad?
Yes. .
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Old 09-01-2014, 07:19 PM   #6
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

I tend to call the "Externally-Caused Sickness" by the name "Environmental Syndromes". Seems to flow easier.
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Old 09-01-2014, 07:56 PM   #7
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

Quote:
Originally Posted by Bramble Thorn View Post
Although canonical, Prion immunity is also overpriced unless you are in a zombie campaign and it provides immunity to zombification, anywhere else, it should be a perk.
Why should prion diseases get a broader treatment than viral or bacteriological diseases? You wouldn't get Immunity to All Viruses as a perk, so I don't see how Immunity to All Prions is a perk either. Immunity to Kuru or Bovine Spongiform Encephalitis is a Perk.

Immunity to K-Syndrome in the Laundry Files maybe is a Perk if you lack Ritual Adept, but with it becomes Immunity to Spiritual Distortion or Corruption or whatever mechanic is being used for doing ritual magic in your head.
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Old 09-02-2014, 02:46 AM   #8
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

Quote:
Originally Posted by sir_pudding View Post
Why should prion diseases get a broader treatment than viral or bacteriological diseases? You wouldn't get Immunity to All Viruses as a perk, so I don't see how Immunity to All Prions is a perk either. Immunity to Kuru or Bovine Spongiform Encephalitis is a Perk.

Immunity to K-Syndrome in the Laundry Files maybe is a Perk if you lack Ritual Adept, but with it becomes Immunity to Spiritual Distortion or Corruption or whatever mechanic is being used for doing ritual magic in your head.
Immunity to Prions should be very rare, because the occurrence of Prions in the real world is very rare, especially effecting humans. Single strains certain flu's are more prevalent among humans than all types of prions known to exist. They are rare enough they were discovered in living memory, and there is still debate on weither they even are the cause of the disease, or merely a detectable symptom caused by another process.

Very Rare occurrence (that is not part of the campaign setting) gets Very Rare Pricing. By Definition.
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Old 09-02-2014, 08:14 AM   #9
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

Thank you for doing this. It is very useful!
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Old 09-02-2014, 12:02 PM   #10
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Default Re: Grand Unified list of phenomenon rarities (for Resistant etc.)

Quote:
Originally Posted by Bramble Thorn View Post
Immunity to Prions should be very rare, because the occurrence of Prions in the real world is very rare, especially effecting humans.
This is because prions are hard to detect, and may have very subtle symptoms. There may be billions of prion diseases that affect humans and we wouldn't know.
Quote:
Single strains certain flu's are more prevalent among humans than all types of prions known to exist.
Known to exist.
Quote:
They are rare enough they were discovered in living memory, and there is still debate on weither they even are the cause of the disease, or merely a detectable symptom caused by another process.
Is Immunity to Viruses a perk in 1900?

Quote:
Very Rare occurrence (that is not part of the campaign setting) gets Very Rare Pricing. By Definition.
Sure, that makes sense, but in that case Immunity to Prions is probably not even a Perk, since there are no rules for prion diseases in GURPS at all, and most campaigns aren't going to introduce them, or if they do, they'll introduce a single disease with wide-ranging campaign effects. Or using something like FFI as the backdrop for a horror story.

Also, there's lots of syndromes that while not infectious are caused by self-replicating misfolded proteins, notably Alzheimers and it's relationship to Aβ and messed up tau proteins. Immunity to Protein Folding Diseases ought to give a significant bonus to Aging rolls or justify Longevity or something.

Last edited by sir_pudding; 09-02-2014 at 12:16 PM.
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