12-28-2017, 03:00 AM | #11 |
Join Date: Aug 2004
Location: Reading, Pennsylvania
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Re: Dungeon Fantasy World Setting
Now THAT!! would be something!!!
And it already has Dungeon Fantasy written ALL OVER IT!!! :D Cidri, Cidri, Cidri !!!
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Famous Last Words"What's in this room??!!?" GURPS IS..."undead-cyborg-undead-dragon-cyborg-riders... and their werewolf allies carrying plasma rifles while riding in aircars" |
01-05-2018, 02:47 PM | #12 |
Join Date: Jul 2007
Location: West Virginia
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Re: Dungeon Fantasy World Setting
The Dungeon Fantasy brand would probably do better with a book or pdf on setting up worlds for Dungeon Fantasy and a couple of pdfs of worked examples.
The first book would be about the problems of building a setting for Dungeon Fantasy. Low tech, hi tech, small kingdoms, big empires, standard medieval European knock off, exotic alternative, and other issues. The second book would do the more conventional options. The third book would hit on more exotic options like the Lowellian Mars with ancient deserts and cannal and alien tombs in dry sea beds. Steampunk variations like archeologists in Egyptian tombs and exploring under the cities of Rome or Paris would be fun. And a Shadow Run cyberpunk take on Dungeon Fantasy as well.
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Per Ardua Per Astra! Ancora Imparo |
01-06-2018, 04:58 PM | #13 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Dungeon Fantasy World Setting
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DFRPG, however, is considerably less of a builder's kit than GURPS. It works far more easily right out of the box, without tweaking or selecting options or winnowing rule selections. The sort of player who would be interested in DFRPG is therefore potentially broader than for GURPS. Setting material might appeal to them. The real question, though, is whether DFRPG is really attracting those sorts of players. I have my doubts, but I have no data, just a sense of the room.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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01-06-2018, 05:00 PM | #14 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Dungeon Fantasy World Setting
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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01-06-2018, 06:31 PM | #15 |
Join Date: Jul 2006
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Re: Dungeon Fantasy World Setting
Isn't the very idea of a setting/game world for DFRPG defeating thw whole purpose of the game, as Kromm seems to have explained it?
As he has mentioned before, DFRPG is a game about dungeon crawling. Anything outside the dungeon is just window dressing - a place to sell loot, a place to get healed, a place to buy equipment. It's not really intended to be much else than that. If you need a role playing setting, wouldn't Dungeon Fantasy or GURPS be a better option? After all, DFRPG and Dungeon Gantasy are two completely different things. |
01-07-2018, 06:18 PM | #16 | |
Join Date: Sep 2004
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Re: Dungeon Fantasy World Setting
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After all, just to give one example, the Diablo games have nicely fleshed out lore about the World of Sanctuary, the War of Heaven and Hell, and the rise and fall of various cultures and cities on Sanctuary. Does that mean the Diablo games are anything beyond basic Hack-and-Slash games? Hell No. It just provides a backdrop that's more interesting then "Generic Fantasy Kingdom #3234567" |
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01-07-2018, 07:13 PM | #17 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Dungeon Fantasy World Setting
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This is a separate issue from whether or not it makes sense for SJG to publish a generic fantasy world as a default DFRPG setting. I don't know enough about the potential market. |
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01-11-2018, 02:34 AM | #18 |
Join Date: Jun 2011
Location: Harker Heights Texas
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Re: Dungeon Fantasy World Setting
A while back I suggested using the Castle Defiant area on Yrth as a sandbox for a DFRPG campaign. I think the big complaint I got was there is no divine magic in Yrth, personally I would just hand wave it and say this is Yrth 2, there is divine magic here and move on.
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