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Old 06-05-2013, 10:14 AM   #1
Raekai
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Default Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Say I have a giant. His name is Albert. Albert's reach is C, 1-3 because his SM is 4. Albert is a magical giant of fire, and he wants to be able to punch people with fire when he gets angry. But Albert is confused! He looks at the rules for Follow-Up attacks but doesn't know how to price his own punch! It's nothing like the usual melee limitations for Innate Attack. Albert's reach is C, 1-3 and he can't find anything like it! So what does he do? Make one up? Or does it scale*?

*Example: Albert uses Melee Attack: C because that's what someone with a punch at SM 0 would use which is what the Innate Attack modifiers are based off of. Meaning that a punch would always be treated as a Melee Attack: C limitation for Follow-Ups.

Thanks!
And an extra thanks from Albert!
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Old 06-05-2013, 10:20 AM   #2
Christopher R. Rice
 
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Quote:
Originally Posted by Raekai View Post
Say I have a giant. His name is Albert. Albert's reach is C, 1-3 because his SM is 4. Albert is a magical giant of fire, and he wants to be able to punch people with fire when he gets angry. But Albert is confused! He looks at the rules for Follow-Up attacks but doesn't know how to price his own punch! It's nothing like the usual melee limitations for Innate Attack. Albert's reach is C, 1-3 and he can't find anything like it! So what does he do? Make one up? Or does it scale*?

*Example: Albert uses Melee Attack: C because that's what someone with a punch at SM 0 would use which is what the Innate Attack modifiers are based off of. Meaning that a punch would always be treated as a Melee Attack: C limitation for Follow-Ups.

Thanks!
And an extra thanks from Albert!
Power-Ups 4: Enhancements covers this on p. 9. Powers does as well on p. 146
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Old 06-05-2013, 10:34 AM   #3
Raekai
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

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Originally Posted by Ghostdancer View Post
Power-Ups 4: Enhancements covers this on p. 9. Powers does as well on p. 146
Aha! I shall check Powers!
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Old 06-05-2013, 10:45 AM   #4
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Aaand... I can't find it. I checked Innate Attack, the Melee Attack modifier, and Follow-Up. I'm not seeing a single thing about modifying for size...

EDIT: Ignore that. I'm an idiot. You gave me page numbers. I jumped the gun.
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Old 06-05-2013, 10:51 AM   #5
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Aaand... I still can't find it. I'm not looking for modifying existing damage. I'm looking at Follow-Ups. For Albert's fiery punches. Burning Attack with Follow-Up. But how do I price the Follow-Up? His reach isn't like any of the Melee limitations. What you gave me page numbers for is about making his punches do double knockback, etc.
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Old 06-05-2013, 12:44 PM   #6
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Is there a reason you aren't using Follow-Up (Natural Attack), +0%? (GURPS Basic, pg 105)
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Old 06-05-2013, 12:47 PM   #7
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Per characters p. 105, I'd say Follow-up is +0% in this case. It uses claws or teeth as examples, but the rule appears to apply to any natural weapon, which would include basic punching.
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Old 06-05-2013, 12:48 PM   #8
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

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Originally Posted by Sunrunners_Fire View Post
Is there a reason you aren't using Follow-Up (Natural Attack), +0%? (GURPS Basic, pg 105)
Oh. Oh. Ohh... Oh wow. I finally understand the Follow-Up rules! Epiphany! Because the... And the... Ohh... Yeah, I was just misreading it. Man, I need to get more sleep... Carry on...
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Old 06-05-2013, 02:49 PM   #9
Christopher R. Rice
 
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Default Re: Quick Question: Innate Attack melee modifiers for a giant's follow-up?

Yeah - I misread, I thought you wanted to make their actual punches fiery. Follow-Up works.

Edit: Do keep in mind that Follow-Up only works after DR has been penetrated. So if you can't do enough physical damage with a natural attack you can't do burning damage either... To get past that buy a Innate Attack and attack a limitation so that it functions as a linked attack. OR you could actually modify their punches with the Incendiary modifier. I suppose you could also allow the giants to convert the damage they do with their fists as a Burning attack. Just buy the innate attack as a alternate attack on their natural weaponry. Slap a modifier up there and you'd be good.

So if they did 2d crushing as their base damage you'd buy a Burning Attack 2d [10] and then treat it as a alternate attack - so the cost would be 2 CP. Then when they'd attack they could either punch for crushing or burning - both 2d. That's just off the top of my head there. It'd probably need playtest.
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Last edited by Christopher R. Rice; 06-05-2013 at 03:48 PM.
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