03-18-2013, 02:41 PM | #11 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Playability of LAIs (as player characters)?
Maybe it could subscribe to a affect interpretation service or cheat by monitoring your biometrics. "Hey there lil' hound dog, don't cry, the King is here. Let me make you a fried peanut butter sandwich to make it all better like my mama used to do."
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03-18-2013, 03:05 PM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Oh, now I understand why Clancy brought up a mention of a guy playing a magical sword.
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03-18-2013, 03:06 PM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Hyperspecialisation: One Person Out Of Six Billion.
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03-18-2013, 04:43 PM | #14 | ||
Join Date: Aug 2004
Location: U.K.
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Re: Playability of LAIs (as player characters)?
Quote:
Quote:
Comes up more than once per campaign. Hyperspecialisation perk request rejected.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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03-18-2013, 04:46 PM | #15 |
Join Date: Aug 2004
Location: U.K.
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Re: Playability of LAIs (as player characters)?
Note, by the way, that LAIs also get Hidebound and Staid, so playing an interesting character is somewhat counter-indicated by definition.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
03-18-2013, 04:48 PM | #16 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Okay, at this point I guess I'll just furrow some eyebrows at the fact that Hyperspecialisation is (by that reading, which is most likely the intended one) a very metagame category (i.e. based on how the campaign is played, not on the breadth of the [sub]skill). We need something to represent a level of narrowness between an Optional Specialisation and a metagame Hyperspecialisation. I suppose a Technique can represent a single person, but it kinda discourages buying it until you have [2] or more in a skill.
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03-18-2013, 08:51 PM | #17 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Playability of LAIs (as player characters)?
Are you familiar with GlaDOS from the PORTAL computer game? She's adversarial, but remains engaging for play purposes despite being a single-minded program literally following a script to simulate human vocal responses.
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03-19-2013, 01:57 AM | #18 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Um, GlaDOS is either a heavily edited Ghost or a Shadow.
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03-19-2013, 02:16 AM | #19 | ||
Join Date: Aug 2004
Location: U.K.
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Re: Playability of LAIs (as player characters)?
Quote:
Quote:
And people can convince themselves that ELIZA is a real person. They're still not terribly interesting as potential PCs.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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03-19-2013, 02:50 AM | #20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Quote:
Compare that to Weapon Bond, which is +1 to skill rolls for one point, as long as you're using the same weapon (without a -1 counterbalancing it). Or to how broad Techniques are (e.g. Arm Lock, Kicking, Feint). Or the canonical optional specialisation of Oil for Artist (Painting) (B170), Botany and Zoology for Biology (B180), making or [/i]breaking[/i] codes for Cryptology (B186), or a whole type of animals for Veterinary (B228). Come to think of it, I think I now kinda like the idea of pricing single-person skills as Weapon Bonds / Techniques, i.e. 1pt per level (Master Bond?). Seems close enough to other precedents of similar width. |
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Tags |
infomorph, lai, roleplaying, sai |
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