03-19-2020, 03:31 PM | #1 |
Join Date: Aug 2018
|
Lying and social skills
How would you use skills to bluff or deceive characters? Specifically, what’s the basis for what a lie actually is?
Maybe this is as easy as “well, social skills are just used depending on how the person who is actively using them sees the world, son.” Even if that answer is quite good, I cannot help but wonder: what of the other person’s subjective (world)view, and what of objective reality? 1. Say someone’s trying to convince someone else there’s a demon running down the street, would it make a difference if there actually was one (like a modifier), or would that just be a case of using a different skill? That also would mean that some people might have less chance of succeeding in case there really is a demon, as opposed to a pure lie; would that make sense from a “sensible” perspective? How does that correspond to real life? 2. In a way, shouldn’t any statement be a form of social interaction roll or another? Disregarding the fact that it would slightly inconvenient for the GM and slower gameplay for everyone... Or is practicality even one of the main reasons why it’s not? 3. Also, how do you decide on “which side of the roll” something? If a person doesn’t believe in demons, is that a modifier or the result of a poor roll? Do you prefer a strong correlation between character/situational importance and modifier diligence, or do you employ a different strategy? |
03-19-2020, 03:46 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Lying and social skills
Acting is the skill of lying convincingly, generally used to pretend to be someone you're not for the purposes of deception but can be used for bold-faced lying to anyone.
Fast-Talk is the skill of convincing people to do something against their better judgement. This may also involve lying, but the end effect is more "Yeah, it's a good idea to jump off that cliff! Go do it!" than "My name is Mike Rotch." That help?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
03-19-2020, 04:22 PM | #3 |
Join Date: Nov 2004
|
Re: Lying and social skills
1) Depends heavily on the actual or perceived likelihood of demons rampaging down the street. In the real world, you're going to have a serious penalty unless they can see the demon, in which case you probably don't need to convince them of anything. It also depends on what, if any, followup, you're requesting. "There's a rampaging demon coming down the street, run!" is a better bet than
"There's a rampaging demon coming down the street, hide me!" If you're using something more plausible (or are in a setting where that is plausible), like "There's a terrorist gunman coming down the street", then Acting would be used to convincingly simulate panic (assuming you aren't legitimately panicking), while Fast-Talk would be the relevant skill to get in somewhere you shouldn't be on the grounds that you're an official person doing something official about it 2)Because a)it would be unbelievably tedious, as you note, and b) Social skills in GURPS are, for the most part, the skills of getting someone to do what you want. If you're not trying to guide someone towards a specific course of action they aren't taking, social skills don't come into play. 3) see 1. Even people in the modern world who believe that demons exist, of whom there are a great many, would generally be extremely sceptical of a claim that one was physically embodied and gorily attacking people. Once again, the actual presence of some monstrosity is going to colour that view. Even the most hardened materialistic atheist is going to agree that yes, a tentacular horror is eating downtown, although they might insist on calling it an alien rather than a demon. |
03-19-2020, 05:09 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Lying and social skills
Whether or not you're lying affects whether Detect Lies works on you. It is also likely relevant to what happens if someone tries to check your story (you don't need to convince someone not to check if checking will actually confirm your story). It does not otherwise affect influence skills.
|
03-19-2020, 06:11 PM | #5 |
Join Date: Dec 2007
|
Re: Lying and social skills
First and foremost, you don't even need a social skill to tell a lie and be believed. If you aren't disliked (reaction roll), your story doesn't go against any preconceived notions, and your audience isn't aware of contrary facts and what you are saying isn't obviously internally contradictory, you'll be believed.
Fast Talk is the skill of rushing people so they won't think about what you are saying long enough to see the contradictions and remember the contrary facts. Acting is the skill of feigning emotions you don't necessarily feel. If a strange woman tells you she's a widow you'll probably take her at her word but it takes Acting skill to convince you that she is currently grieving over the death of her husband last week. Psychology can be used to guess at lies a person will want to believe. Diplomacy is useful for getting people to like you something that is useful for a liar. |
03-21-2020, 01:02 AM | #6 | |
Join Date: Aug 2018
|
Re: Lying and social skills
Great, thanks for all the answers and concussion!
I’m still a bit curious about how you’d handle the pre/post conditions of 3), in the original post. Quote:
On the topic of Detect Lies: that’s a skill that shouldn’t be used by a PC (at least not in all circumstances), much like a skills like Diplomacy, Fast-Talk, etc, shouldn’t be used on a PC. The rationale being that the player should be the one making those decisions, unless explicitly wanting to submit to dice rolls or playing a character that’s better at social interaction then himself/herself. |
|
03-21-2020, 01:15 AM | #7 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Lying and social skills
Quote:
There are rules for using influence skills on PCs, and if detect lies wasn't meant to be usable by PCs it wouldn't be there in the first place. |
|
03-21-2020, 01:22 AM | #8 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Lying and social skills
Quote:
This is especially useful when a PC is for various reasons quite paranoid....
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
03-23-2020, 02:58 AM | #9 |
Join Date: Apr 2019
|
Re: Lying and social skills
Something like "being sure a GM is secretly cackling behind a text screen" ???? MUWAHAHAHA I mean, you just said it :)
|
03-23-2020, 06:51 AM | #10 |
Join Date: Sep 2007
|
Re: Lying and social skills
|
|
|