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Old 06-29-2012, 10:43 PM   #31
Talosian
 
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Default Re: [GURPS DF] Welcome to Hell OOC

Hmm. Moto is a fire god, so probably Fire Spirits (elementals, whatever). Maybe Demons?
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Old 06-29-2012, 10:50 PM   #32
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Default Re: [GURPS DF] Welcome to Hell OOC

Quote:
Originally Posted by Dorin Thorha View Post
Question: what is suitable options for the Psychology and Physiology Monster Type choices? I've never made a Holy Warrior before.
Whichever ones you want, it looks like. The ones I see listed in Monsters are:

Animal
Dire Animal
Giant Animal
Mundane
Divine Servitor
Demon
Plant
Elder Thing
Faerie
Undead
Elemental
Spirit
Construct
Slime


I would say that the holy warrior is someone who has formal schooling, and that they could have studied any of those types. Of course, this is why I said to plan for being in Hell. Not all of those will be appropriate. I recommend against faeries, for instance.
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Old 06-30-2012, 09:24 AM   #33
Dorin Thorha
 
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Default Re: [GURPS DF] Welcome to Hell OOC

Ok, here he is:

Spoiler:  


He has Healing and plenty of Fatigue, so he should be able to help keep the party alive.

Equipment notes: he has a Holy Symbol with several useful enchantments on it that are thematically appropriate for a Dwarven holy warrior: Ignite Fire (pretty lame fire god that can't make fire), Find Weakness (for mining), and Sense Life/Spirit (because you can't hide from the wrath of a Holy Warrior).

Combat notes: He's a tank. He has good defenses, very heavy armor, and resists evil spells with a 17. And of course, he has some specialized knowledge that could prove especially useful on this campaign. His damage output is decent but not exceptional, with his main tactic being to open with thrown axes and then shield rush in for the killing blow.
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Last edited by Dorin Thorha; 11-09-2012 at 11:53 AM. Reason: added Power Investiture and spells
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Old 06-30-2012, 10:34 AM   #34
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Default Re: [GURPS DF] Welcome to Hell OOC

Unless I'm missing something you only have -35 in disadvantages not -40, also I thing all of the stuff you want for sig gear would cost 7 points and maybe leave you about $400 in extra sig gear to spend. Which works out fine if you put all your quirk points into it.
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Old 06-30-2012, 10:48 AM   #35
Dorin Thorha
 
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Default Re: [GURPS DF] Welcome to Hell OOC

Sense of Duty (Good Entities) is supposed to be -10. I make the cost of all my Sig Gear $2,975. Am I missing something?
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Old 06-30-2012, 11:02 AM   #36
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Default Re: [GURPS DF] Welcome to Hell OOC

I think your missing the $100 lighten on your shield and each point in sig gear gives $500 worth of stuff so if all the sig gear comes between 2501 and 3000 you'd need 6 points in sig gear.
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Old 06-30-2012, 11:41 AM   #37
Dorin Thorha
 
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Default Re: [GURPS DF] Welcome to Hell OOC

I have 6 points allocated for Sig Gear (all 5 quirk points, and 1 from Advantages). That is buying me:

Axe: $250

Shield: $110 + $100 enchantment: $210

Holy Symbol: $50 + 3 $100 enchantments and 1 $80 enchantment: $430

Total non-armor: $890

Armor: $1300 Corselet, $100 Gauntlets, $150 Sollerets, $110 Leggings, $70 Sleeves, $55 Coif, $150 Helmet = $1935 + $100 lighten and $50 Fortify: $2085

Non-armor + armor = $790 + $2085 = $2975, or 6 points Sig Gear.
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Old 06-30-2012, 11:57 AM   #38
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Default Re: [GURPS DF] Welcome to Hell OOC

Okay. It all makes sense to me now. Sorry for any trouble.
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Old 06-30-2012, 10:31 PM   #39
ErhnamDJ
 
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Default Re: [GURPS DF] Welcome to Hell OOC

Hey, Dorin. I thought you were going with the Holy Warrior of Earth. The regular Holy Warrior isn't available. You would need to change the Hidden Lore specialization to subterranean creatures. Which there will be plenty of.

And none of the available gods are going to have a Sense of Duty to good entities. You'll have to go with a sense of duty to members of your religious cult.

Also, what's going on with that holy symbol?

Last edited by ErhnamDJ; 06-30-2012 at 11:24 PM.
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Old 06-30-2012, 11:36 PM   #40
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Default Re: [GURPS DF] Welcome to Hell OOC

How are the rest of us so far?

Anything we should be doing/changing/etc.?
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