Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 06-02-2008, 02:02 PM   #51
Jürgen Hubert
 
Jürgen Hubert's Avatar
 
Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Flyerfan1991
Well, I think I now know why the Dragonlance setting got pulled back into WotC, because they were working on this race.
I really can't see too much of a similarity between the Dragonborn and the Draconians from Dragonlance. Sure, they both do have draconic origins - but the dragonborn don't have wings, they don't get funky special effects after they die, they are remnants of an ancient civilization instead of a new artificial life form...

As for gnomes, I can see why they pulled them out of the PHB. They wanted to introduce some more decidedly alien PC races and in turn cut out some redundancy from the humanoid races. Gnomes were likely the easiest to cut, since they have less "iconic star power" than the other races. Frankly, if you asked people what gnomes are all about, the only thing that really comes to mind is the "annoying trickster" image...

But since they are still playable with the help of the MM, it doesn't bother me much.
__________________
GURPS Repository Sunken Castles, Evil Poodles - translating German folk tales into English!
Jürgen Hubert is offline   Reply With Quote
Old 06-02-2008, 02:03 PM   #52
Dagger of Lath
 
Join Date: Jan 2008
Location: Adelaide
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Flyerfan1991
Well, yeah, but the point is that in just about any campaign I'd create except for specifically "mondo magic" campaigns, I'd ban those three. D&D 4.0 is starting to make the mid- and low- magic campaigns harder to justify. At least in 3.0 and earlier editions, you could accomodate a low-magic campaign a bit more easily.
And from what I can see the high magic campaign a lot harder to achieve. With all the "this is dangerous for your game" magical elements removed you can no longer choose to have them in a 4e game without houseruling.
Dagger of Lath is offline   Reply With Quote
Old 06-02-2008, 02:13 PM   #53
Irish Wolf
 
Irish Wolf's Avatar
 
Join Date: Jun 2006
Location: Earth, mostly
Default Re: First thoughts on D&D 4th edition

Is there something wrong with houseruling? I think that if the PTB at WotC ever saw my copy of the DMG, all the pencil lines and marginal notations would make them blanch...

I can't say that I see a problem with removing Barbarian as a class, though. Like the Assassin before it (removed in v3.0), Barbarian isn't really so much a class as a way of life. You could be a barbaric ranger (or hunter), a shaman (think mage/druid multiclass), a barbaric saga-singing bard - it's more a background detail that should (if you're role-playing) affect how you view "civilized" peoples, than a class with its own abilities and weapon proficiencies. (Although if you want to be a barbaric warrior from the frozen North, you'd better have a darn good backstory explaining why you're an expert with nunchucks and compound longbows!)
__________________
If you break the laws of Man, you go to prison.

If you break the laws of God, you go to Hell.

If you break the laws of Physics, you go to Sweden and receive a Nobel Prize.
Irish Wolf is offline   Reply With Quote
Old 06-02-2008, 02:22 PM   #54
Dagger of Lath
 
Join Date: Jan 2008
Location: Adelaide
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Irish Wolf
Is there something wrong with houseruling?
Not at all, but it's hard (read impossible) to critique or discuss a role-playing game and include all possible houserules.

If I have to discuss the 4th edition of D&D I pretty much have to discuss it exactly as written or suggest particular houserulings that might be necessary.

However I like to mention that these problems can be house-ruled, simply for the sake of accuracy.
Dagger of Lath is offline   Reply With Quote
Old 06-02-2008, 02:25 PM   #55
Jürgen Hubert
 
Jürgen Hubert's Avatar
 
Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Dagger of Lath
And from what I can see the high magic campaign a lot harder to achieve. With all the "this is dangerous for your game" magical elements removed you can no longer choose to have them in a 4e game without houseruling.
I once read that it is supposedly fairly easy to run a no-magic campaign by simply using only character classes with the "Martial" power source. All you lack then is a "Controller" - you have a Defender (Fighter), two Strikers (Rogue and Ranger), and a Leader (Warlord), which means that most your needs within a party are covered.

Hmmm... I wonder what a "Martial Controller" would look like.
__________________
GURPS Repository Sunken Castles, Evil Poodles - translating German folk tales into English!
Jürgen Hubert is offline   Reply With Quote
Old 06-02-2008, 02:29 PM   #56
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Dagger of Lath
And from what I can see the high magic campaign a lot harder to achieve. With all the "this is dangerous for your game" magical elements removed you can no longer choose to have them in a 4e game without houseruling.
Yeah, but D&D 4e is made for house rules, that's the whole point of exception-based design. You can make whatever you want into a ritual.
Anthony is online now   Reply With Quote
Old 06-02-2008, 02:37 PM   #57
Fred Brackin
 
Join Date: Aug 2007
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Collective_Restraint
Oh and I just remembered that mages now cast Magic Missiles at will. I can now see the new D&D 4e battlefields filled with wizard troops shooting magic missiles like lasers, turning army battles into weird Star Wars-like scenes.
I thought we'd determined that Magic Missile wasn't Magic Missile anymore? That it actually wasn't any more effective than a crossbow?
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 06-02-2008, 02:43 PM   #58
Lexia_Durothil
 
Join Date: Jun 2008
Location: Sacramento, CA
Default D&D is dead...long live D&D!

Well, I'm sure to have more time for GURPS - their 4th Edition doesn't suck and is actually an improvement - in just about every way.

Every class is all about combat - and not much else that I can see. I'm not signing up for City of Heroes, WoW, or Evercrack instead, why, if that's all I'm after?

Healing makes no sense at all. Hospitals are obsolete - just set someone in the corner for 6 hours and they'll be fine. Of course, all those swords, axes, spears, and arrow aren't actually causing *damage* anyway, so don't worry about that.

Spellcasters strangely enhanced yet nerfed to death - an achievement.

My bad, I actually pre-ordered these things. When they come in on Friday, they're headed for Amazon immediately. I think I can honestly list them as "Mint condition, never used. Trust me on this!".
Lexia_Durothil is offline   Reply With Quote
Old 06-02-2008, 02:50 PM   #59
William
 
William's Avatar
 
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Bruno
So? They're a totally new race to 4e, as far as I can tell (unless they're from Eberron - I'm not really familiar with that setting. I don't have a problem with them introducing new core races.
Tieflings? Planescape. Which is set on the Outer Planes, so there are more opportunities for evil exemplars to have relations with humans. (And actually, I'm fine with good exemplars having kids, too. After all, love is a big part of what such spirits are about, yah?) The counterparts for law and chaos are zenythri and chaonds, respectively, supposing the children take after that aspect of a parent's nature.

Half-elementals, yeah, I'm a bit weird on them too. Though I am playing an air genasi right now, grandson of a djinn. Grandma was a very good singer.

Over on planewalker.com, hoo, boy, are they up in arms about 4e... since Planescape is about an alignment-organized cosmology and the cosmology and alignments have been changed drastically, the setting is basically orphaned. Making the old fluff work with the new mechanics will be quite a challenge. But more power to 'em, I say. I've got my own homebrew to tinker with happily. :^)
William is offline   Reply With Quote
Old 06-02-2008, 02:53 PM   #60
Flyerfan1991
 
Flyerfan1991's Avatar
 
Join Date: May 2007
Location: Cincinnati, OH USA
Default Re: First thoughts on D&D 4th edition

Quote:
Originally Posted by Dagger of Lath
And from what I can see the high magic campaign a lot harder to achieve. With all the "this is dangerous for your game" magical elements removed you can no longer choose to have them in a 4e game without houseruling.
Yes, but the entire concept of the Feywild and the Warlock's Pact emphasizes a certain aspect to a campaign that a low magic campaign simply would have to throw out or modify heavily to make work. The same thing with the Dragonborn and the Tiefling; in a low magic campaign their very presence doesn't work very well without quite a bit of slight of hand by the DM.

--Mike L.
Flyerfan1991 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.